Text Class
A Text Object will create a line(s) of text. To split a line you can use '\n'
Constructor
Text
    
        - 
                    
                        text
- 
                    
                        [style]
Parameters:
- 
                    
                        textStringThe copy that you would like the text to display 
- 
                    
                        [style]Object optionalThe style parameters - 
                                
                                    [font]String optionaldefault 'bold 20pt Arial' The style and size of the font 
- 
                                
                                    [fill='black']Object optionalA canvas fillstyle that will be used on the text eg 'red', '#00FF00' 
- 
                                
                                    [align='left']String optionalAlignment for multiline text ('left', 'center' or 'right'), does not affect single line text 
- 
                                
                                    [stroke]String optionalA canvas fillstyle that will be used on the text stroke eg 'blue', '#FCFF00' 
- 
                                
                                    [strokeThickness=0]Number optionalA number that represents the thickness of the stroke. Default is 0 (no stroke) 
- 
                                
                                    [wordWrap=false]Boolean optionalIndicates if word wrap should be used 
- 
                                
                                    [wordWrapWidth=100]Number optionalThe width at which text will wrap 
 
- 
                                
                                    
Item Index
Methods
Methods
addChild
    
        - 
                    
                        child
Adds a child to the container.
Parameters:
- 
                    
                        childDisplayObjectThe DisplayObject to add to the container 
addChildAt
    
        - 
                    
                        child
- 
                    
                        index
Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
Parameters:
- 
                    
                        childDisplayObjectThe child to add 
- 
                    
                        indexNumberThe index to place the child in 
click
    
        - 
                    
                        interactionData
A callback that is used when the users clicks on the displayObject with their mouse
Parameters:
- 
                    
                        interactionDataInteractionData
destroy
    
        - 
                    
                        destroyTexture
Destroys this text object
Parameters:
- 
                    
                        destroyTextureBoolean
getChildAt
    
        - 
                    
                        index
Returns the child at the specified index
Parameters:
- 
                    
                        indexNumberThe index to get the child from 
mousedown
    
        - 
                    
                        interactionData
A callback that is used when the user clicks the mouse down over the sprite
Parameters:
- 
                    
                        interactionDataInteractionData
mouseout
    
        - 
                    
                        interactionData
A callback that is used when the users mouse leaves the displayObject
Parameters:
- 
                    
                        interactionDataInteractionData
mouseover
    
        - 
                    
                        interactionData
A callback that is used when the users mouse rolls over the displayObject
Parameters:
- 
                    
                        interactionDataInteractionData
mouseup
    
        - 
                    
                        interactionData
A callback that is used when the user releases the mouse that was over the displayObject for this callback to be fired the mouse must have been pressed down over the displayObject
Parameters:
- 
                    
                        interactionDataInteractionData
mouseupoutside
    
        - 
                    
                        interactionData
A callback that is used when the user releases the mouse that was over the displayObject but is no longer over the displayObject for this callback to be fired, The touch must have started over the displayObject
Parameters:
- 
                    
                        interactionDataInteractionData
onTextureUpdate
    
        - 
                    
                        event
When the texture is updated, this event will fire to update the scale and frame
Parameters:
- 
                    
                        eventObject
removeChild
    
        - 
                    
                        child
Removes a child from the container.
Parameters:
- 
                    
                        childDisplayObjectThe DisplayObject to remove 
setInteractive
    
        - 
                    
                        interactive
[Deprecated] Indicates if the sprite will have touch and mouse interactivity. It is false by default Instead of using this function you can now simply set the interactive property to true or false
Parameters:
- 
                    
                        interactiveBoolean
setStyle
    
        - 
                    
                        [style]
- 
                    
                        [style.font='bold
Set the style of the text
Parameters:
- 
                    
                        [style]Object optionalThe style parameters - 
                                
                                    [fill='black']Object optionalA canvas fillstyle that will be used on the text eg 'red', '#00FF00' 
- 
                                
                                    [align='left']String optionalAlignment for multiline text ('left', 'center' or 'right'), does not affect single line text 
- 
                                
                                    [stroke='black']String optionalA canvas fillstyle that will be used on the text stroke eg 'blue', '#FCFF00' 
- 
                                
                                    [strokeThickness=0]Number optionalA number that represents the thickness of the stroke. Default is 0 (no stroke) 
- 
                                
                                    [wordWrap=false]Boolean optionalIndicates if word wrap should be used 
- 
                                
                                    [wordWrapWidth=100]Number optionalThe width at which text will wrap 
 
- 
                                
                                    
- 
                    
                        [style.font='boldString20pt Arial'] The style and size of the font 
setText
    
        - 
                    
                        text
Set the copy for the text object. To split a line you can use '\n'
Parameters:
- 
                    
                        textStringThe copy that you would like the text to display 
setTexture
    
        - 
                    
                        texture
Sets the texture of the sprite
Parameters:
- 
                    
                        textureTextureThe PIXI texture that is displayed by the sprite 
swapChildren
    
        - 
                    
                        child
- 
                    
                        child2
[NYI] Swaps the depth of 2 displayObjects
Parameters:
- 
                    
                        childDisplayObject
- 
                    
                        child2DisplayObject
tap
    
        - 
                    
                        interactionData
A callback that is used when the users taps on the sprite with their finger basically a touch version of click
Parameters:
- 
                    
                        interactionDataInteractionData
touchend
    
        - 
                    
                        interactionData
A callback that is used when the user releases a touch over the displayObject
Parameters:
- 
                    
                        interactionDataInteractionData
touchendoutside
    
        - 
                    
                        interactionData
A callback that is used when the user releases the touch that was over the displayObject for this callback to be fired, The touch must have started over the sprite
Parameters:
- 
                    
                        interactionDataInteractionData
touchstart
    
        - 
                    
                        interactionData
A callback that is used when the user touches over the displayObject
Parameters:
- 
                    
                        interactionDataInteractionData
updateText
    
        ()
    
    
    
    
        private
    
    
    
    
    
    
    Renders text
updateTexture
    
        ()
    
    
    
    
        private
    
    
    
    
    
    
    Updates texture size based on canvas size
updateTransform
    
        ()
    
    
    
    
        private
    
    
    
    
    
    
    Updates the transform of this object
wordWrap
    
        - 
                    
                        text
Applies newlines to a string to have it optimally fit into the horizontal bounds set by the Text object's wordWrapWidth property.
Parameters:
- 
                    
                        textString
Properties
_height
    Number
    
    
        private
    
    
    
    
    The height of the sprite (this is initially set by the texture)
_interactive
    Boolean
    
    
        private
    
    
    
    
    [read-only] Whether or not the object is interactive, do not toggle directly! use the interactive property
_width
    Number
    
    
        private
    
    
    
    
    The width of the sprite (this is initially set by the texture)
alpha
    Number
    
    
    
    
    
    The opacity of the object.
anchor
    Point
    
    
    
    
    
    The anchor sets the origin point of the texture. The default is 0,0 this means the textures origin is the top left Setting than anchor to 0.5,0.5 means the textures origin is centered Setting the anchor to 1,1 would mean the textures origin points will be the bottom right
blendMode
    Number
    
    
    
    
    
    The blend mode to be applied to the sprite
Default: PIXI.blendModes.NORMAL;
children
    Array[read-only] The of children of this container.
color
    Array<>
    
    
        private
    
    
    
    
    [NYI] Unknown
defaultCursor
    String
    
    
    
    
    
    This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true
dynamic
    Boolean
    
    
        private
    
    
    
    
    [NYI] Holds whether or not this object is dynamic, for rendering optimization
filters
    Array An array of filters
    
    
    
    
    
    Sets the filters for the displayObject.
- IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer. To remove filters simply set this property to 'null'
height
    Number
    
    
    
    
    
    The height of the sprite, setting this will actually modify the scale to achieve the value set
hitArea
    Rectangle | Circle | Ellipse | Polygon
    
    
    
    
    
    This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
interactive
    Boolean
    
    
    
    
    
    Indicates if the sprite will have touch and mouse interactivity. It is false by default
Default: false
localTransform
    Mat3
    
    
        private
    
    
    
    
    [read-only] Current transform of the object locally
mask
    Graphics
    
    
    
    
    
    Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping. To remove a mask, set this property to null.
parent
    DisplayObjectContainer
    
    
    
    
    
    [read-only] The display object container that contains this display object.
renderable
    Boolean
    
    
    
    
    
    Can this object be rendered
rotation
    Number
    
    
    
    
    
    The rotation of the object in radians.
stage
    Stage
    
    
    
    
    
    [read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.
tint
    Number
    
    
    
    
    
    The tint applied to the sprite. This is a hex value
Default: 0xFFFFFF
visible
    Boolean
    
    
    
    
    
    The visibility of the object.
width
    Number
    
    
    
    
    
    The width of the sprite, setting this will actually modify the scale to achieve the value set
worldAlpha
    Number
    
    
    
    
    
    [read-only] The multiplied alpha of the displayObject
worldTransform
    Mat3
    
    
        private
    
    
    
    
    [read-only] Current transform of the object based on world (parent) factors
worldVisible
    Boolean
    
    
    
    
    
    [read-only] Indicates if the sprite is globaly visible.
