RenderTexture Class
A RenderTexture is a special texture that allows any pixi displayObject to be rendered to it.
Hint: All DisplayObjects (exmpl. Sprites) that render on RenderTexture should be preloaded. Otherwise black rectangles will be drawn instead.
RenderTexture takes snapshot of DisplayObject passed to render method. If DisplayObject is passed to render method, position and rotation of it will be ignored. For example:
var renderTexture = new PIXI.RenderTexture(800, 600); var sprite = PIXI.Sprite.fromImage("spinObj_01.png"); sprite.position.x = 800/2; sprite.position.y = 600/2; sprite.anchor.x = 0.5; sprite.anchor.y = 0.5; renderTexture.render(sprite);
Sprite in this case will be rendered to 0,0 position. To render this sprite at center DisplayObjectContainer should be used:
var doc = new PIXI.DisplayObjectContainer(); doc.addChild(sprite); renderTexture.render(doc); // Renders to center of renderTexture
Constructor
RenderTexture
-
width
-
height
Parameters:
-
width
NumberThe width of the render texture
-
height
NumberThe height of the render texture
Item Index
Properties
Methods
destroy
-
destroyBase
Destroys this texture
Parameters:
-
destroyBase
BooleanWhether to destroy the base texture as well
onBaseTextureLoaded
-
event
Called when the base texture is loaded
Parameters:
-
event
Object
renderCanvas
-
displayObject
-
clear
This function will draw the display object to the texture.
Parameters:
-
displayObject
DisplayObjectThe display object to render this texture on
-
clear
BooleanIf true the texture will be cleared before the displayObject is drawn
renderWebGL
-
displayObject
-
clear
This function will draw the display object to the texture.
Parameters:
-
displayObject
DisplayObjectThe display object to render this texture on
-
clear
BooleanIf true the texture will be cleared before the displayObject is drawn
setFrame
-
frame
Specifies the rectangle region of the baseTexture
Parameters:
-
frame
RectangleThe frame of the texture to set it to