SpriteSheetLoader Class
The sprite sheet loader is used to load in JSON sprite sheet data To generate the data you can use http://www.codeandweb.com/texturepacker and publish in the 'JSON' format There is a free version so thats nice, although the paid version is great value for money. It is highly recommended to use Sprite sheets (also know as a 'texture atlas') as it means sprites can be batched and drawn together for highly increased rendering speed. Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFrameId() This loader will load the image file that the Spritesheet points to as well as the data. When loaded this class will dispatch a 'loaded' event
Constructor
SpriteSheetLoader
    
        - 
                    
                        url
- 
                    
                        crossorigin
Parameters:
- 
                    
                        urlStringThe url of the sprite sheet JSON file 
- 
                    
                        crossoriginBooleanWhether requests should be treated as crossorigin 
Methods
load
    
        ()
    
    
    
    
    
    
    
    
    
    This will begin loading the JSON file
onLoaded
    
        ()
    
    
    
    
        private
    
    
    
    
    
    
    Invoke when all files are loaded (json and texture)
Properties
baseUrl
    String
    
    
    
    
    
    [read-only] The base url of the bitmap font data
crossorigin
    Boolean
    
    
    
    
    
    Whether the requests should be treated as cross origin
frames
    Object
    
    
    
    
    
    The frames of the sprite sheet
url
    String
    
    
    
    
    
    The url of the bitmap font data
