Stage Class
A Stage represents the root of the display tree. Everything connected to the stage is rendered
Constructor
Stage
    
        - 
                    
                        backgroundColor
Parameters:
- 
                    
                        backgroundColorNumberthe background color of the stage, easiest way to pass this in is in hex format like: 0xFFFFFF for white 
Item Index
Methods
Methods
addChild
    
        - 
                    
                        child
Adds a child to the container.
Parameters:
- 
                    
                        childDisplayObjectThe DisplayObject to add to the container 
addChildAt
    
        - 
                    
                        child
- 
                    
                        index
Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
Parameters:
- 
                    
                        childDisplayObjectThe child to add 
- 
                    
                        indexNumberThe index to place the child in 
click
    
        - 
                    
                        interactionData
A callback that is used when the users clicks on the displayObject with their mouse
Parameters:
- 
                    
                        interactionDataInteractionData
getChildAt
    
        - 
                    
                        index
Returns the child at the specified index
Parameters:
- 
                    
                        indexNumberThe index to get the child from 
getMousePosition
    
        ()
    
    
        
            Point
        
    
    
    
    
    
    
    
    
    This will return the point containing global coords of the mouse.
Returns:
The point containing the coords of the global InteractionData position.
mousedown
    
        - 
                    
                        interactionData
A callback that is used when the user clicks the mouse down over the sprite
Parameters:
- 
                    
                        interactionDataInteractionData
mouseout
    
        - 
                    
                        interactionData
A callback that is used when the users mouse leaves the displayObject
Parameters:
- 
                    
                        interactionDataInteractionData
mouseover
    
        - 
                    
                        interactionData
A callback that is used when the users mouse rolls over the displayObject
Parameters:
- 
                    
                        interactionDataInteractionData
mouseup
    
        - 
                    
                        interactionData
A callback that is used when the user releases the mouse that was over the displayObject for this callback to be fired the mouse must have been pressed down over the displayObject
Parameters:
- 
                    
                        interactionDataInteractionData
mouseupoutside
    
        - 
                    
                        interactionData
A callback that is used when the user releases the mouse that was over the displayObject but is no longer over the displayObject for this callback to be fired, The touch must have started over the displayObject
Parameters:
- 
                    
                        interactionDataInteractionData
removeChild
    
        - 
                    
                        child
Removes a child from the container.
Parameters:
- 
                    
                        childDisplayObjectThe DisplayObject to remove 
setBackgroundColor
    
        - 
                    
                        backgroundColor
Sets the background color for the stage
Parameters:
- 
                    
                        backgroundColorNumberthe color of the background, easiest way to pass this in is in hex format like: 0xFFFFFF for white 
setInteractionDelegate
    
        - 
                    
                        domElement
Sets another DOM element which can receive mouse/touch interactions instead of the default Canvas element. This is useful for when you have other DOM elements on top of the Canvas element.
Parameters:
- 
                    
                        domElementDOMElementThis new domElement which will receive mouse/touch events 
setInteractive
    
        - 
                    
                        interactive
[Deprecated] Indicates if the sprite will have touch and mouse interactivity. It is false by default Instead of using this function you can now simply set the interactive property to true or false
Parameters:
- 
                    
                        interactiveBoolean
swapChildren
    
        - 
                    
                        child
- 
                    
                        child2
[NYI] Swaps the depth of 2 displayObjects
Parameters:
- 
                    
                        childDisplayObject
- 
                    
                        child2DisplayObject
tap
    
        - 
                    
                        interactionData
A callback that is used when the users taps on the sprite with their finger basically a touch version of click
Parameters:
- 
                    
                        interactionDataInteractionData
touchend
    
        - 
                    
                        interactionData
A callback that is used when the user releases a touch over the displayObject
Parameters:
- 
                    
                        interactionDataInteractionData
touchendoutside
    
        - 
                    
                        interactionData
A callback that is used when the user releases the touch that was over the displayObject for this callback to be fired, The touch must have started over the sprite
Parameters:
- 
                    
                        interactionDataInteractionData
touchstart
    
        - 
                    
                        interactionData
A callback that is used when the user touches over the displayObject
Parameters:
- 
                    
                        interactionDataInteractionData
Properties
_interactive
    Boolean
    
    
        private
    
    
    
    
    [read-only] Whether or not the object is interactive, do not toggle directly! use the interactive property
alpha
    Number
    
    
    
    
    
    The opacity of the object.
children
    Array[read-only] The of children of this container.
color
    Array<>
    
    
        private
    
    
    
    
    [NYI] Unknown
defaultCursor
    String
    
    
    
    
    
    This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true
dirty
    Boolean
    
    
        private
    
    
    
    
    Whether the stage is dirty and needs to have interactions updated
dynamic
    Boolean
    
    
        private
    
    
    
    
    [NYI] Holds whether or not this object is dynamic, for rendering optimization
filters
    Array An array of filters
    
    
    
    
    
    Sets the filters for the displayObject.
- IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer. To remove filters simply set this property to 'null'
height
    Number
    
    
    
    
    
    The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
hitArea
    Rectangle | Circle | Ellipse | Polygon
    
    
    
    
    
    This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
interactive
    Boolean
    
    
    
    
    
    Whether or not the stage is interactive
interactive
    InteractionManager
    
    
    
    
    
    The interaction manage for this stage, manages all interactive activity on the stage
localTransform
    Mat3
    
    
        private
    
    
    
    
    [read-only] Current transform of the object locally
mask
    Graphics
    
    
    
    
    
    Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping. To remove a mask, set this property to null.
parent
    DisplayObjectContainer
    
    
    
    
    
    [read-only] The display object container that contains this display object.
renderable
    Boolean
    
    
    
    
    
    Can this object be rendered
rotation
    Number
    
    
    
    
    
    The rotation of the object in radians.
stage
    Stage
    
    
    
    
    
    [read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.
visible
    Boolean
    
    
    
    
    
    The visibility of the object.
width
    Number
    
    
    
    
    
    The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
worldAlpha
    Number
    
    
    
    
    
    [read-only] The multiplied alpha of the displayObject
worldTransform
    Mat3
    
    
        private
    
    
    
    
    [read-only] Current transform of the object based on world (parent) factors
worldVisible
    Boolean
    
    
    
    
    
    [read-only] Indicates if the sprite is globaly visible.
