2019-09-25 |
Added readme.md
Mark Bavis
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on 25 Sep 2019
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Pass in base_dir and out_dir on a per-command basis for stdin processing
Mark
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on 25 Sep 2019
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2019-04-30 |
Clean up the data in the 2 types of exports
Mark
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on 30 Apr 2019
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Removed all old .as files from the original GraphicExport project, and move everything into a flash/ folder, and then into proper folders inside of that. Also fixed the ./exporter.py script to find the Exporter.exe no matter which folder it's run from, and make sure we include the resource names in both .graphic and .asset styles (and if there's only 1 resource file for an asset, don't append _0000 digits)
Mark
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on 30 Apr 2019
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2019-04-27 |
Separate "name" and "class_name" (so we can export the same graphic twice for testing) and also fixes to multi-graphic exporting (.graphic pointing to .asset file)
Mark
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on 27 Apr 2019
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Writing out proper data for both export formats now (could potentially be read and reconstructed in pixi)
Mark
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on 27 Apr 2019
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Exporter.fla should write actually json data instead of the Rect and Point objects... whoops
Mark
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on 27 Apr 2019
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Actually writing out graphic data now (if it's a single graphic, just write the .graphic file with the data inline, otherwise write .graphic for each graphic and .asset for the total data)
Mark
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on 27 Apr 2019
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2019-04-25 |
Refactor AnimatedSkeletonGenerator a bit to pull the Sequence out
Mark
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on 25 Apr 2019
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2019-04-24 |
Default the "name" param to the name of the .swf file being sent
Mark
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on 24 Apr 2019
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Pulled in a bunch of skeletal stuff, it probably doesn't work (and it for sure doesn't save the export), but it compiles
Mark
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on 24 Apr 2019
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2019-04-23 |
FramePacker sort only *remaining* frames to pack, because when we skip the index forward by the number of frames we packed, we won't necessarily be skipping the correct frames (since we skip in the *UN*sorted array). Instead, sort this.frames at the start of FramePacker process
Mark
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on 23 Apr 2019
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Wasn't processing the out_dir argument properly or passing any base arguments to Job
Mark
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on 23 Apr 2019
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Exporter now packs all graphics on the same FramePacker, and sends all the pngs back (had to up the string length size to 4 bytes for all the data)
Mark
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on 23 Apr 2019
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Exporter.fla now grabs sprite-style frames and packs them to sheets (no return data yet)
Mark
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on 23 Apr 2019
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2019-04-22 |
FramePacker has an outline of an algorithm to get good sheets out of a list of rectangles (next: get those rectangles!)
Mark
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on 22 Apr 2019
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Debug mode for DebugExporter.fla (run the fla first, then connect to it as many times as you want with exporter.py) and random exporter fixes
Mark
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on 22 Apr 2019
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2019-04-21 |
Start a packer that works purely on rectangular bitmap areas (export type agnostic). How should we determine best sheet size?
Mark
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on 21 Apr 2019
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2019-04-20 |
Proper interaction with the exporter now using the new format
Mark
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on 20 Apr 2019
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JSON validation of src files by a schema
Mark
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on 20 Apr 2019
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2019-04-19 |
Fix typos
Mark
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on 19 Apr 2019
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Start processing asset jobs from a src file
Mark
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on 19 Apr 2019
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2019-04-18 |
Update vim session to have relative paths
Mark
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on 18 Apr 2019
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Remove _strace.as, it's not needed
Mark
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on 18 Apr 2019
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Start doing a src file asset based export
Mark
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on 18 Apr 2019
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2019-04-17 |
Move some old files we probably won't use
Mark
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on 17 Apr 2019
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Working sending base64 over the json channel to load a MovieClip source in the Exporter.fla
Mark
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on 17 Apr 2019
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2019-04-16 |
Sending messages properly back and forth using the new driver architecture, and a proper message queue+program completion
Mark
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on 16 Apr 2019
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2019-04-15 |
Work on splitting up the driver into multiple files (we can ignore the .pyc files this produces)
Mark
committed
on 15 Apr 2019
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2019-04-14 |
Reorg
Mark
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on 14 Apr 2019
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