Mark
authored
on 27 Apr 2019
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CharacterExport
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Pulled in a bunch of skeletal stuff, it probably doesn't work (and it for sure doesn't save the export), but it compiles
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6 years ago
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Defs
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Bare exporter to produce json/png files from swfs
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6 years ago
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GraphicExport
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Force all _trace's to be _strace's. Also, wasn't passing GraphicDefs around properly (no GameData/GraphicFactory!)
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6 years ago
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Packer
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Force all _trace's to be _strace's. Also, wasn't passing GraphicDefs around properly (no GameData/GraphicFactory!)
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6 years ago
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blooddy_crypto
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Working sending base64 over the json channel to load a MovieClip source in the Exporter.fla
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6 years ago
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com/adobe/
images
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Bare exporter to produce json/png files from swfs
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6 years ago
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old
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Move some old files we probably won't use
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6 years ago
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org/
aszip
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Bare exporter to produce json/png files from swfs
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6 years ago
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.gitignore
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Work on splitting up the driver into multiple files (we can ignore the .pyc files this produces)
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6 years ago
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AnimatedSkeletonGenerator.as
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Writing out proper data for both export formats now (could potentially be read and reconstructed in pixi)
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6 years ago
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AnimatedSpriteGenerator.as
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Writing out proper data for both export formats now (could potentially be read and reconstructed in pixi)
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6 years ago
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ChunkedGraphic.as
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Bare exporter to produce json/png files from swfs
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6 years ago
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DJArtsLib.swc
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Bare exporter to produce json/png files from swfs
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6 years ago
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DebugExporter-app.xml
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Writing out proper data for both export formats now (could potentially be read and reconstructed in pixi)
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6 years ago
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DebugExporter.fla
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Debug mode for DebugExporter.fla (run the fla first, then connect to it as many times as you want with exporter.py) and random exporter fixes
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6 years ago
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DebugExporter.swf
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Writing out proper data for both export formats now (could potentially be read and reconstructed in pixi)
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6 years ago
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Dialogs.swc
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Bare exporter to produce json/png files from swfs
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6 years ago
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Exporter-app.xml
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Move some old files we probably won't use
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6 years ago
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Exporter.as
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FramePacker sort only *remaining* frames to pack, because when we skip the index forward by the number of frames we packed, we won't necessarily be skipping the correct frames (since we skip in the *UN*sorted array). Instead, sort this.frames at the start of FramePacker process
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6 years ago
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Exporter.exe
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Separate "name" and "class_name" (so we can export the same graphic twice for testing) and also fixes to multi-graphic exporting (.graphic pointing to .asset file)
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6 years ago
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Exporter.fla
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Working sending base64 over the json channel to load a MovieClip source in the Exporter.fla
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6 years ago
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Exporter.swf
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Separate "name" and "class_name" (so we can export the same graphic twice for testing) and also fixes to multi-graphic exporting (.graphic pointing to .asset file)
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6 years ago
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FileExportSet.as
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Force all _trace's to be _strace's. Also, wasn't passing GraphicDefs around properly (no GameData/GraphicFactory!)
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6 years ago
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FrameInfo.as
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Exporter now packs all graphics on the same FramePacker, and sends all the pngs back (had to up the string length size to 4 bytes for all the data)
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6 years ago
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FramePacker.as
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FramePacker sort only *remaining* frames to pack, because when we skip the index forward by the number of frames we packed, we won't necessarily be skipping the correct frames (since we skip in the *UN*sorted array). Instead, sort this.frames at the start of FramePacker process
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6 years ago
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GraphicExport.as
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Force all _trace's to be _strace's. Also, wasn't passing GraphicDefs around properly (no GameData/GraphicFactory!)
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6 years ago
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GraphicExportDef.as
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Separate "name" and "class_name" (so we can export the same graphic twice for testing) and also fixes to multi-graphic exporting (.graphic pointing to .asset file)
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6 years ago
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IFramesSource.as
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Exporter.fla now grabs sprite-style frames and packs them to sheets (no return data yet)
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6 years ago
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JSONPNGSet.as
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Bare exporter to produce json/png files from swfs
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6 years ago
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Job.as
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FramePacker sort only *remaining* frames to pack, because when we skip the index forward by the number of frames we packed, we won't necessarily be skipping the correct frames (since we skip in the *UN*sorted array). Instead, sort this.frames at the start of FramePacker process
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6 years ago
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Piece.as
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Refactor AnimatedSkeletonGenerator a bit to pull the Sequence out
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6 years ago
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PieceFrameInfo.as
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Pulled in a bunch of skeletal stuff, it probably doesn't work (and it for sure doesn't save the export), but it compiles
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6 years ago
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PieceLibrary.as
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Pulled in a bunch of skeletal stuff, it probably doesn't work (and it for sure doesn't save the export), but it compiles
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6 years ago
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PieceSequence.as
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Pulled in a bunch of skeletal stuff, it probably doesn't work (and it for sure doesn't save the export), but it compiles
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6 years ago
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RectangleNode.as
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FramePacker has an outline of an algorithm to get good sheets out of a list of rectangles (next: get those rectangles!)
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6 years ago
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RectanglePacker.as
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Exporter now packs all graphics on the same FramePacker, and sends all the pngs back (had to up the string length size to 4 bytes for all the data)
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6 years ago
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Utils.as
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Pulled in a bunch of skeletal stuff, it probably doesn't work (and it for sure doesn't save the export), but it compiles
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6 years ago
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args.py
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Wasn't processing the out_dir argument properly or passing any base arguments to Job
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6 years ago
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driver.py
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Exporter now packs all graphics on the same FramePacker, and sends all the pngs back (had to up the string length size to 4 bytes for all the data)
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6 years ago
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exporter.py
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Wasn't processing the out_dir argument properly or passing any base arguments to Job
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6 years ago
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files.txt
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Sending messages properly back and forth using the new driver architecture, and a proper message queue+program completion
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6 years ago
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job.py
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Separate "name" and "class_name" (so we can export the same graphic twice for testing) and also fixes to multi-graphic exporting (.graphic pointing to .asset file)
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6 years ago
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session.vim
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Debug mode for DebugExporter.fla (run the fla first, then connect to it as many times as you want with exporter.py) and random exporter fixes
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6 years ago
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validate.py
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Actually writing out graphic data now (if it's a single graphic, just write the .graphic file with the data inline, otherwise write .graphic for each graphic and .asset for the total data)
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6 years ago
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