Pulled in a bunch of skeletal stuff, it probably doesn't work (and it for sure doesn't save the export), but it compiles
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AnimatedSkeletonGenerator.as 0 → 100644 |
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CharacterExport/PieceLibrary.as 100644 → 0 |
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DebugExporter.swf |
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Not supported
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GraphicExportDef.as |
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Piece.as 0 → 100644 |
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PieceFrameInfo.as 0 → 100644 |
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PieceLibrary.as 0 → 100644 |
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PieceSequence.as 0 → 100644 |
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Utils.as |
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