History for pixi.js / src / core / renderers / webgl
2017-05-16
@Ivan Popelyshev
Fix context restore. (#4031)
Ivan Popelyshev authored on 16 May 2017 Matt Karl committed on 16 May 2017
2017-04-11
@Matt Karl
Fixes missing docs (#3925)
Matt Karl authored on 11 Apr 2017 GitHub committed on 11 Apr 2017
2017-04-10
@Matt Karl
Documents events for DisplayObject, renderers, Texture and BaseTexture (#3922) ...
Matt Karl authored on 10 Apr 2017 GitHub committed on 10 Apr 2017
2017-04-04
@Matt Karl
Documentation Updates: namespaces & plugins (#3907) ...
Matt Karl authored on 4 Apr 2017 GitHub committed on 4 Apr 2017
2017-03-29
@Matt Karl
Merge branch 'master' into dev
Matt Karl committed on 29 Mar 2017
@Ivan Popelyshev
autoFit temporary fix (#3894) ...
Ivan Popelyshev authored on 29 Mar 2017 Matt Karl committed on 29 Mar 2017
2017-02-26
@Matt Karl
Converts renderer options to object-only, but backward support (#3773)
Matt Karl authored on 26 Feb 2017 GitHub committed on 26 Feb 2017
2017-02-20
@finscn
Little improve: Don't query `currentState` again (#3764)
finscn authored on 20 Feb 2017 Matt Karl committed on 20 Feb 2017
@finscn
Fix `the fault after merge` (#3766) ...
finscn authored on 20 Feb 2017 Matt Karl committed on 20 Feb 2017
@finscn
Pass `currentState` to filter.apply() (#3421) ...
finscn authored on 20 Feb 2017 Mat Groves committed on 20 Feb 2017
@Ivan Popelyshev
[v4.4] Revert "Fix #3609 , about `filterClamp` & `filterArea` (#3626)" (#3760) ...
Ivan Popelyshev authored on 20 Feb 2017 Mat Groves committed on 20 Feb 2017
2017-02-16
@finscn
User can decide whether auto-set the projection (#3612) ...
finscn authored on 16 Feb 2017 Matt Karl committed on 16 Feb 2017
2017-02-15
@ymiroshnyk
Fixed crash in WebGLState::push(). (#3652)
ymiroshnyk authored on 15 Feb 2017 Mat Groves committed on 15 Feb 2017
2017-02-10
@Steffen Bär
fixed lint warnings (#3726)
Steffen Bär authored on 10 Feb 2017 Andrew Start committed on 10 Feb 2017
@Matt Karl
Merge branch 'master' into dev
Matt Karl committed on 10 Feb 2017
2017-02-09
@Ivan Popelyshev
filter slot #0 for textures (#3721)
Ivan Popelyshev authored on 9 Feb 2017 GitHub committed on 9 Feb 2017
2017-02-03
@finscn
Add an easy way to clear RenderTexture (#3647) ...
finscn authored on 3 Feb 2017 Matt Karl committed on 3 Feb 2017
2017-02-01
@Ivan Popelyshev
initial commit for ultimate renderer dimensions solution (#3657)
Ivan Popelyshev authored on 1 Feb 2017 Chad Engler committed on 1 Feb 2017
2017-01-31
@Yevhenii Huselietov
Fix docs and export issue, Filter is a class
Yevhenii Huselietov committed on 31 Jan 2017
2017-01-30
@Mat Groves
Added legacy option to webGL renderer (#3630) ...
Mat Groves authored on 30 Jan 2017 GitHub committed on 30 Jan 2017
@Matt Karl
Better respecting of the scale mode (#3678)
Matt Karl authored on 30 Jan 2017 GitHub committed on 30 Jan 2017
2017-01-27
@Steve Willard
FilterManager shaderCache reset as object (#3664) ...
Steve Willard authored on 27 Jan 2017 Matt Karl committed on 27 Jan 2017
2017-01-23
@finscn
Fix #3609 , about `filterClamp` & `filterArea` (#3626) ...
finscn authored on 23 Jan 2017 Mat Groves committed on 23 Jan 2017
@Courtland Idstrom
FilterManager: (#3632) ...
Courtland Idstrom authored on 23 Jan 2017 Matt Karl committed on 23 Jan 2017
2017-01-20
@Icemic
Fix resolution setting of PIXI.Filter, and another two wrong codes on resolution importing (#3614) ...
Icemic authored on 20 Jan 2017 Matt Karl committed on 20 Jan 2017
2017-01-09
@Mat Groves
added check for root (#3545) ...
Mat Groves authored on 9 Jan 2017 Matt Karl committed on 9 Jan 2017
2017-01-04
@Mat Groves
fix for invalid texture (#3474) ...
Mat Groves authored on 4 Jan 2017 GitHub committed on 4 Jan 2017
2017-01-03
@Mat Groves
fixed some filter issues with textures not clearing correctly (#3525) ...
Mat Groves authored on 3 Jan 2017 GitHub committed on 3 Jan 2017
2016-12-23
@finscn
Protect the initial state of `this._activeRenderTarget` in _indexContext (#3443) ...
finscn authored on 23 Dec 2016 Matt Karl committed on 23 Dec 2016
2016-12-16
@Dave Moore
Do not unload generated textures when manually running the texture garbage collector. This already happens when it is run automatically, as it will cause the texture to not be able to be renderered again (#3342)
Dave Moore authored on 16 Dec 2016 Mat Groves committed on 16 Dec 2016