Do not unload generated textures when manually running the texture garbage collector. This already happens when it is run automatically, as it will cause the texture to not be able to be renderered again (#3342)
batch-dev
bugfix/polygon-offset
dev
dev-blendmode-add-again
dev-canvas-renderer-dirty-transform
dev-graphics-fix-batches
dev-line-join
dev-offscreen-canvas
dev-renderTexture-pool
dev-replace-buble-with-babel
englercj/update-s3
feature-nine-slice-canvas-tint
fix-svg
master
multiple-pointer-down-events
upgrade
v4.x
v5.0.4
v5.0.3
v5.0.2
v5.0.1
v5.0.0-rc.3
v5.0.0-rc.2
v5.0.0-rc
v5.0.0-alpha.3
v5.0.0-alpha.2
v5.0.0-alpha
v5.0.0
v4.8.8
v4.8.7
v4.8.6
v4.8.5
v4.8.4
v4.8.3
v4.8.2
v4.8.1
v4.8.0
v4.7.3
v4.7.2
v4.7.1
v4.7.0
v4.6.2
v4.6.1
v4.6.0
v4.5.6
v4.5.5
v4.5.4
v4.5.3
v4.5.2
v4.5.1
v4.5.0
floattex
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src/core/renderers/webgl/TextureGarbageCollector.js |
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