User can decide whether auto-set the projection (#3612)
* User can decide whether auto-set the projection `bindShader` always set the projection matrix automatically . in most case , that's OK. But When I create some new renderer of PIXI , sometimes it would make some problems. e.g. * shader no projectionMatrix * shader need use a custom projectionMatrix (not _activeRenderTarget's) * shader use a cached array (don't want to call toArray every time) So I add a new argument to `bindShader` , and the default value is true, so it would break any current code of PIXI . * Update WebGLRenderer.js
batch-dev
bugfix/polygon-offset
dev
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dev-canvas-renderer-dirty-transform
dev-graphics-fix-batches
dev-line-join
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dev-replace-buble-with-babel
englercj/update-s3
feature-nine-slice-canvas-tint
fix-svg
master
multiple-pointer-down-events
upgrade
v4.x
v5.0.4
v5.0.3
v5.0.2
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v5.0.0-rc
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v5.0.0-alpha
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floattex
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src/core/renderers/webgl/WebGLRenderer.js |
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