Added legacy option to webGL renderer (#3630)
* Added legacy option to webGL renderer

Setting ```legacy``` to true now forces VertexArrayObjects and
MultiTexture Batching to be disabled. We also store the variable on the
renderer just incase we want to use it to force settings in anything
else.

also added a test

* remove WebGLTests as they don't work on server

* Added extra param to Application

* Adds WebGL test for legacy

* Better check for WebGL in tests
1 parent 98686b8 commit 6d6ae559919ad8017619b30adcb7d3c32935a2c2
@Mat Groves Mat Groves authored on 30 Jan 2017
GitHub committed on 30 Jan 2017
Showing 5 changed files
View
src/core/Application.js
View
src/core/renderers/webgl/WebGLRenderer.js
View
src/core/sprites/webgl/SpriteRenderer.js
View
test/core/WebGLRenderer.js 0 → 100644
View
test/core/index.js