History for imgui / examples / example_sdl_opengl3
2019-06-06
@omar
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
omar committed on 6 Jun 2019
2019-04-23
@omar
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
omar committed on 23 Apr 2019
@David Amador
Added support to use controllers via SDL_GameController. (#2509) ...
David Amador authored on 22 Apr 2019 omar committed on 23 Apr 2019
2019-04-22
@omar
Examples: SDL: Removed unused code. (#2484)
omar committed on 22 Apr 2019
2019-04-15
@omar
Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings.
omar committed on 15 Apr 2019
2019-04-07
@omar
Examples: Makefile: Tweaks so they are more consistent with each others. Added -g./opt/local includes for MacPorts on Mac OS X. (#297)
omar committed on 7 Apr 2019
2019-04-03
@omar
InputText, Examples/SDL: Emulate \t input if back-end doesn't provide it. (#1336, #2467) ...
omar committed on 3 Apr 2019
2019-02-19
@omar
Examples: VS: Made project paths independant of SolutionDir so they can be built aside from the solution.
omar committed on 19 Feb 2019
2019-02-11
@omar
Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. (#2306, #1676) [@rasky]
omar committed on 11 Feb 2019
2019-01-20
@omar
Removed trailing spaces (#2038, #2299)
omar committed on 20 Jan 2019
2018-12-20
@omar
Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
omar committed on 20 Dec 2018
2018-11-08
@omar
Examples: Misc comments mainly related to GLFW callbacks. (#1759)
omar committed on 8 Nov 2018
@omar
Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178)
omar committed on 8 Nov 2018
2018-11-06
@omar
Examples: SDL: Tweaked Windows instructions and batch files. (#2175)
omar committed on 6 Nov 2018
2018-09-13
@omar
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
omar committed on 13 Sep 2018
2018-09-03
@Jiří Šebele
Examples: imgui_impl_opengl3 Fix GLAD error condition (#2059, #2002) ...
Jiří Šebele authored on 3 Sep 2018 omar committed on 3 Sep 2018
2018-08-30
@omar
Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036)
omar committed on 30 Aug 2018
2018-08-28
@omar
Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (#2001, #2002). Changelog, tweaks, applied changes to SDL+OpenGL3 example.
omar committed on 28 Aug 2018
2018-08-08
@luk1337
Examples: Fix 'How to build' instructions for SDL2 examples (#2012)
luk1337 authored on 8 Aug 2018 omar committed on 8 Aug 2018
2018-07-23
@omar
Examples: Using fully qualified "Dear ImGui" name in window titles.
omar committed on 23 Jul 2018
2018-07-16
@omar
Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo.
omar committed on 16 Jul 2018
2018-07-10
@omar
Examples: OpenGL3: Added shaders more versions of GLSL + made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. (#1938, #1900, #1513, #1466, etc.)
omar committed on 10 Jul 2018
2018-07-09
@omar
Examples: Comments, Demo: Log early out, TODO. (#1553)
omar committed on 9 Jul 2018
2018-06-11
@omar
Comments, documentation
omar committed on 11 Jun 2018
2018-06-10
@omar
Examples: Renamed imgui_impl_sdl2.cpp to imgui_impl_sdl.cpp (#1870) + changelog bits
omar committed on 10 Jun 2018
@omar
Examples: Renamed example folders. (#1870)
omar committed on 10 Jun 2018