| Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation. | 
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| examples/example_allegro5/main.cpp | 
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| examples/example_apple_metal/Shared/Renderer.mm | 
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| examples/example_apple_opengl2/main.mm | 
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| examples/example_freeglut_opengl2/main.cpp | 
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| examples/example_glfw_opengl2/main.cpp | 
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| examples/example_glfw_opengl3/main.cpp | 
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| examples/example_glfw_vulkan/main.cpp | 
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| examples/example_marmalade/main.cpp | 
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| examples/example_sdl_opengl2/main.cpp | 
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| examples/example_sdl_opengl3/main.cpp | 
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| examples/example_sdl_vulkan/main.cpp | 
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| examples/example_win32_directx10/main.cpp | 
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| examples/example_win32_directx11/main.cpp | 
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| examples/example_win32_directx12/main.cpp | 
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| examples/example_win32_directx9/main.cpp | 
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