Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
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docs/TODO.txt |
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examples/example_apple_opengl2/main.mm |
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examples/example_emscripten/main.cpp |
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examples/example_glfw_opengl2/main.cpp |
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examples/example_glfw_opengl3/main.cpp |
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examples/example_glfw_vulkan/main.cpp |
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examples/example_glut_opengl2/main.cpp |
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examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj |
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examples/example_sdl_opengl2/main.cpp |
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examples/example_sdl_opengl3/main.cpp |
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examples/example_sdl_vulkan/main.cpp |
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examples/example_win32_directx10/main.cpp |
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examples/example_win32_directx11/main.cpp |
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examples/example_win32_directx12/main.cpp |
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examples/example_win32_directx9/main.cpp |
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examples/imgui_impl_dx10.cpp |
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examples/imgui_impl_dx11.cpp |
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examples/imgui_impl_dx12.cpp |
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examples/imgui_impl_dx9.cpp |
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examples/imgui_impl_dx9.h |
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examples/imgui_impl_glfw.cpp |
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examples/imgui_impl_opengl2.cpp |
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examples/imgui_impl_opengl3.cpp |
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examples/imgui_impl_sdl.cpp |
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examples/imgui_impl_vulkan.cpp |
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imgui.cpp |
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imgui_internal.h |
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imgui_widgets.cpp |
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