History for imgui / examples / imgui_impl_opengl3.cpp
2019-06-12
@omar
Breaking changes for most users! ...
omar committed on 12 Jun 2019
2019-06-06
@omar
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
omar committed on 6 Jun 2019
2019-05-30
@omar
Fixed imgui_impl_opengl3 broken in previous few commits. (#2591, #2593, #2594)
omar committed on 30 May 2019
2019-05-29
@omar
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag.
omar committed on 29 May 2019
@omar
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591)
omar committed on 29 May 2019
2019-05-27
@Mario Botsch
Examples: imgui_impl_opengl3: Fix empty printout on shader load. (#2584) ...
Mario Botsch authored on 27 May 2019 omar committed on 27 May 2019
2019-04-30
@omar
Examples: Added missing per-renderer local changelogs. (#2037, #1639, #2452)
omar committed on 30 Apr 2019
@omar
ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. (#2037, #1639, #2452)
omar committed on 30 Apr 2019
2019-03-29
@omar
Examples: OpenGL3: Minor tweaks, clarifications + not calling glBindBuffer more than necessary in the render loop.
omar committed on 29 Mar 2019
2019-03-15
@omar
Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized GL function loaders early, and help users understand what they are missing. (#2421)
omar committed on 15 Mar 2019
2019-03-13
@omar
Version 1.69, comments, typos
omar committed on 13 Mar 2019
2019-03-03
@omar
Examples: OpenGL: Fix to be able to run on ES 2.0 / WebGL 1.0. [@rmitton, @gabrielcuvillier]
omar committed on 3 Mar 2019
@omar
Examples: OpenGL: Comments about versions and loaders. (#2393, #2351)
omar committed on 3 Mar 2019
2019-02-20
@omar
Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if the OpenGL headers/loader happens to define the value. (#2366, #2186)
omar committed on 20 Feb 2019
2019-02-11
@omar
ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale). ...
omar committed on 11 Feb 2019
2019-02-06
@omar
Minor tweaks to reduce false positive of PVS Studio static analyzer.
omar committed on 6 Feb 2019
2019-02-01
@omar
Examples: OpenGL3: Using GLSL 4.10 shaders for any GLSL version over 410 (e.g. 430, 450). (#2329) [@BrutPitt]
omar committed on 1 Feb 2019
2019-01-20
@omar
Removed trailing spaces (#2038, #2299)
omar committed on 20 Jan 2019
2018-11-30
@omar
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
omar committed on 30 Nov 2018
2018-11-21
@omar
Examples: OpenGL3: More explicit testing for == GL_UPPER_LEFT in case glGetIntegerv(GL_CLIP_ORIGIN is not honored properly. (#2186, #2195) Fix f52f0a5
omar committed on 21 Nov 2018
2018-11-13
@omar
Examples: OpenGL3: Added support for GL 4.5's glClipControl(GL_UPPER_LEFT). (#2186)
omar committed on 13 Nov 2018
2018-10-25
@omar
Comments in demo and opengl code + Internals: Added HoveredIdNotActiveTimer tracking hovering time unless the item is active, which is a commonly useful pattern.
omar committed on 25 Oct 2018
2018-10-07
@hesiod
Examples: OpenGL3: Cast compile/link status to GLboolean (#2112, #2125) ...
hesiod authored on 7 Oct 2018 omar committed on 7 Oct 2018
2018-10-06
@omar
Examples: imgui_imp_opengl3.cpp explicit casting for overly aggressive glbinding compatibility. (#2112) [@hesiod]
omar committed on 6 Oct 2018
2018-09-13
@omar
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
omar committed on 13 Sep 2018
2018-08-28
@omar
Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (#2001, #2002). Changelog, tweaks, applied changes to SDL+OpenGL3 example.
omar committed on 28 Aug 2018
@Jérémie Dumas
WIP on configurable OpenGL loader. (#2001, #2002)
Jérémie Dumas authored on 4 Aug 2018 omar committed on 28 Aug 2018
2018-08-09
@omar
Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015)
omar committed on 9 Aug 2018
@omar
imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. (#2002, #1873)
omar committed on 9 Aug 2018
2018-08-08
@omar
imgui_impl_opengl3.cpp Using GLES3 on IOS instead of gl3w. (#2002, #1873) ...
omar committed on 8 Aug 2018