Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015)
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examples/imgui_impl_dx10.cpp |
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examples/imgui_impl_dx11.cpp |
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examples/imgui_impl_dx9.cpp |
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examples/imgui_impl_marmalade.cpp |
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examples/imgui_impl_metal.mm |
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examples/imgui_impl_opengl2.cpp |
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examples/imgui_impl_opengl3.cpp |
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examples/imgui_impl_vulkan.cpp |
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imgui.cpp |
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misc/fonts/binary_to_compressed_c.cpp |
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