Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591)
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docs/CHANGELOG.txt |
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examples/imgui_impl_dx10.cpp |
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examples/imgui_impl_dx10.h |
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examples/imgui_impl_dx11.cpp |
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examples/imgui_impl_dx11.h |
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examples/imgui_impl_dx12.cpp |
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examples/imgui_impl_dx12.h |
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examples/imgui_impl_dx9.cpp |
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examples/imgui_impl_dx9.h |
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examples/imgui_impl_opengl3.cpp |
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examples/imgui_impl_opengl3.h |
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examples/imgui_impl_vulkan.cpp |
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examples/imgui_impl_vulkan.h |
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