History for imgui / examples / imgui_impl_sdl.cpp
2019-06-18
@omar
Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542)
omar committed on 18 Jun 2019
@Vincent Hamm
Viewport: Added PlatformHandleRaw. Update SDL+DX11 example. (#1542, #2635)
Vincent Hamm authored on 17 Jun 2019 omar committed on 18 Jun 2019
@omar
Merge branch 'master' into docking ...
omar committed on 18 Jun 2019
@Vincent Hamm
Implement SDL/dx11 sample
Vincent Hamm authored on 16 Jun 2019 omar committed on 18 Jun 2019
2019-06-06
@omar
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
omar committed on 6 Jun 2019
2019-04-25
@omar
Merge branch 'master' into docking ...
omar committed on 25 Apr 2019
2019-04-23
@omar
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
omar committed on 23 Apr 2019
@David Amador
Added support to use controllers via SDL_GameController. (#2509) ...
David Amador authored on 22 Apr 2019 omar committed on 23 Apr 2019
2019-04-14
@omar
Examples: Removed unused variable (will be used in docking branch tho, undo when merging!)
omar committed on 14 Apr 2019
2019-03-12
@omar
Merge branch 'master' into docking ...
omar committed on 12 Mar 2019
@omar
Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416)
omar committed on 12 Mar 2019
2019-02-11
@omar
Viewport: SDL: Inherit SDL_WINDOW_ALLOW_HIGHDPI flag from main viewport. (#2306)
omar committed on 11 Feb 2019
2019-02-05
@omar
Examples: SDL: Fix for Emscripten/Android/iOS on Docking branch.
omar committed on 5 Feb 2019
2019-01-20
@omar
Merge branch 'master' into viewport ...
omar committed on 20 Jan 2019
@omar
Removed trailing spaces (#2038, #2299)
omar committed on 20 Jan 2019
2019-01-02
@omar
Merge branch 'master' into viewport ...
omar committed on 2 Jan 2019
@omar
Examples: Comments about GLFW/SDL versions
omar committed on 2 Jan 2019
2018-12-23
@omar
Tweaked asserts
omar committed on 23 Dec 2018
2018-12-21
@omar
Build fix for master.
omar committed on 21 Dec 2018
@omar
Merge branch 'master' into viewport ...
omar committed on 21 Dec 2018
@omar
Examples: SDL: Avoid testing for SDL_GetKeyboardFocus() on Android and iOS (like Emscripten). (#421)
omar committed on 21 Dec 2018
@omar
Examples: SDL: Fixed compilation for SDL 2..0.3 and less (running on our test servers) and clarified a bit of the messy situation. Followup to 8dd83c5. (#1542, #2117)
omar committed on 21 Dec 2018
2018-12-20
@omar
Examples: SDL: SDL_GetMouseState() seems problematic, movements feels laggy in the non-viewport code path. (#1542, #2117)
omar committed on 20 Dec 2018
2018-12-06
@omar
Viewport: Win32, GLFW, SDL: Clarified back-ends by using global mouse position direction. GLFW: disabled io.MouseHoveredViewport setting under Mac/Linux. (#1542, #2117) + various comments.
omar committed on 6 Dec 2018
2018-11-30
@omar
Fixed typo.
omar committed on 30 Nov 2018
@omar
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
omar committed on 30 Nov 2018
@omar
Merge branch 'master' into viewport ...
omar committed on 30 Nov 2018
@omar
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
omar committed on 30 Nov 2018
2018-11-28
@omar
Viewport: imgui_impl_sdl2: Added support for PlatformIO Platform_SetWindowAlpha.
omar committed on 28 Nov 2018
2018-11-26
@omar
Merge branch 'master' into viewport ...
omar committed on 26 Nov 2018