Viewport: Win32, GLFW, SDL: Clarified back-ends by using global mouse position direction. GLFW: disabled io.MouseHoveredViewport setting under Mac/Linux. (#1542, #2117) + various comments.
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examples/imgui_impl_glfw.cpp |
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examples/imgui_impl_sdl.cpp |
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examples/imgui_impl_win32.cpp |
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imgui.h |
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