Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542)
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examples/example_sdl_directx11/main.cpp |
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examples/imgui_impl_dx10.cpp |
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examples/imgui_impl_dx11.cpp |
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examples/imgui_impl_dx12.cpp |
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examples/imgui_impl_dx12.h |
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examples/imgui_impl_dx9.cpp |
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examples/imgui_impl_glfw.cpp |
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examples/imgui_impl_sdl.cpp |
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examples/imgui_impl_vulkan.cpp |
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examples/imgui_impl_win32.cpp |
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imgui.h |
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