Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416)
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docs/CHANGELOG.txt |
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examples/imgui_impl_glfw.cpp |
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examples/imgui_impl_sdl.cpp |
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