History for imgui / examples
2019-06-18
@omar
Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542)
omar committed on 18 Jun 2019
@Vincent Hamm
Viewport: Added PlatformHandleRaw. Update SDL+DX11 example. (#1542, #2635)
Vincent Hamm authored on 17 Jun 2019 omar committed on 18 Jun 2019
@omar
Restore SLN which in Docking branch includes more projects.
omar committed on 18 Jun 2019
@omar
Merge branch 'master' into docking ...
omar committed on 18 Jun 2019
@omar
Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632)
omar committed on 18 Jun 2019
@Vincent Hamm
Implement SDL/dx11 sample
Vincent Hamm authored on 16 Jun 2019 omar committed on 18 Jun 2019
@Vincent Hamm
Fiedx OpenGL ES 3.0 include for iOS and tvOS (#2631)
Vincent Hamm authored on 18 Jun 2019 omar committed on 18 Jun 2019
2019-06-17
@omar
Merge branch 'master' into docking ...
omar committed on 17 Jun 2019
2019-06-14
@omar
Version 1.72 WIP
omar committed on 14 Jun 2019
2019-06-12
@omar
Merge branch 'master' into docking ...
omar committed on 12 Jun 2019
@omar
Version 1.71 + comments
omar committed on 12 Jun 2019
2019-06-11
@omar
Readme, comments, dear imgui prefixes
omar committed on 11 Jun 2019
2019-06-06
@omar
Synced/merged minor cruft from master branch to minimize drift. Only meaningful change AFAIK is removing ImGuiComboFlags_PopupAlignLeft flag from the tab list combo emitted by TabBar.
omar committed on 6 Jun 2019
@omar
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
omar committed on 6 Jun 2019
2019-06-05
@omar
Revert "Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489)" ...
omar committed on 5 Jun 2019
@omar
Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489)
omar committed on 5 Jun 2019
2019-05-30
@omar
Merge branch 'master' into docking ...
omar committed on 30 May 2019
@omar
Fixed imgui_impl_opengl3 broken in previous few commits. (#2591, #2593, #2594)
omar committed on 30 May 2019
2019-05-29
@Max Thrun
Examples/Backends: Metal: Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591, #2592)
Max Thrun authored on 29 May 2019 omar committed on 29 May 2019
@omar
Merge branch 'master' into docking ...
omar committed on 29 May 2019
@omar
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag.
omar committed on 29 May 2019
@omar
Merge branch 'master' into docking ...
omar committed on 29 May 2019
@omar
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591)
omar committed on 29 May 2019
2019-05-28
@omar
Changelog, minor tweaks. (#2585)
omar committed on 28 May 2019
@actboy168
Examples: imgui_impl_osx: Added mouse cursor support. (#2585, #1873)
actboy168 authored on 28 May 2019 omar committed on 28 May 2019
2019-05-27
@Mario Botsch
Examples: imgui_impl_opengl3: Fix empty printout on shader load. (#2584) ...
Mario Botsch authored on 27 May 2019 omar committed on 27 May 2019
2019-05-21
@omar
Merge branch 'master' into docking ...
omar committed on 21 May 2019
2019-05-18
@omar
Update changelog, comments, made empty/no-text clipboard return NULL as with other implementation. Minor style tweaks. (#2546) ...
omar committed on 18 May 2019
@Andrew Willmott
Add native mac copy/paste support to match win32 (#2546)
Andrew Willmott authored on 18 May 2019 omar committed on 18 May 2019
2019-05-13
@omar
Merge branch 'master' into docking ...
omar committed on 13 May 2019