2019-06-18 |
Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542)
omar
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on 18 Jun 2019
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Viewport: Added PlatformHandleRaw. Update SDL+DX11 example. (#1542, #2635)
Vincent Hamm
authored
on 17 Jun 2019
omar
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on 18 Jun 2019
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Restore SLN which in Docking branch includes more projects.
omar
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on 18 Jun 2019
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Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632)
omar
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on 18 Jun 2019
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Implement SDL/dx11 sample
Vincent Hamm
authored
on 16 Jun 2019
omar
committed
on 18 Jun 2019
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Fiedx OpenGL ES 3.0 include for iOS and tvOS (#2631)
Vincent Hamm
authored
on 18 Jun 2019
omar
committed
on 18 Jun 2019
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2019-06-17 |
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2019-06-14 |
Version 1.72 WIP
omar
committed
on 14 Jun 2019
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2019-06-12 |
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Version 1.71 + comments
omar
committed
on 12 Jun 2019
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2019-06-11 |
Readme, comments, dear imgui prefixes
omar
committed
on 11 Jun 2019
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2019-06-06 |
Synced/merged minor cruft from master branch to minimize drift. Only meaningful change AFAIK is removing ImGuiComboFlags_PopupAlignLeft flag from the tab list combo emitted by TabBar.
omar
committed
on 6 Jun 2019
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Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
omar
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on 6 Jun 2019
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2019-06-05 |
Revert "Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489)"
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omar
committed
on 5 Jun 2019
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Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489)
omar
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on 5 Jun 2019
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2019-05-30 |
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Fixed imgui_impl_opengl3 broken in previous few commits. (#2591, #2593, #2594)
omar
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on 30 May 2019
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2019-05-29 |
Examples/Backends: Metal: Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591, #2592)
Max Thrun
authored
on 29 May 2019
omar
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on 29 May 2019
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Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag.
omar
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on 29 May 2019
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Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591)
omar
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on 29 May 2019
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2019-05-28 |
Changelog, minor tweaks. (#2585)
omar
committed
on 28 May 2019
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Examples: imgui_impl_osx: Added mouse cursor support. (#2585, #1873)
actboy168
authored
on 28 May 2019
omar
committed
on 28 May 2019
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2019-05-27 |
Examples: imgui_impl_opengl3: Fix empty printout on shader load. (#2584)
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Mario Botsch
authored
on 27 May 2019
omar
committed
on 27 May 2019
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2019-05-21 |
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2019-05-18 |
Update changelog, comments, made empty/no-text clipboard return NULL as with other implementation. Minor style tweaks. (#2546)
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omar
committed
on 18 May 2019
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Add native mac copy/paste support to match win32 (#2546)
Andrew Willmott
authored
on 18 May 2019
omar
committed
on 18 May 2019
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2019-05-13 |
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