| 2019-06-18 | 
                Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542)
                
                 
                  
                  omar
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      on 18 Jun 2019
    
  
                  
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|---|---|
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                Viewport: Added PlatformHandleRaw. Update SDL+DX11 example. (#1542, #2635)
                
                 
                  
                    Vincent Hamm
                    authored 
  
    
      on 17 Jun 2019
    
  
                    
                  
                  omar
                  committed 
  
    
      on 18 Jun 2019
    
  
                  
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                Restore SLN which in Docking branch includes more projects.
                
                 
                  
                  omar
                  committed 
  
    
      on 18 Jun 2019
    
  
                  
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                Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632)
                
                 
                  
                  omar
                  committed 
  
    
      on 18 Jun 2019
    
  
                  
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                Implement SDL/dx11 sample
                
                 
                  
                    Vincent Hamm
                    authored 
  
    
      on 16 Jun 2019
    
  
                    
                  
                  omar
                  committed 
  
    
      on 18 Jun 2019
    
  
                  
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                Fiedx OpenGL ES 3.0 include for iOS and tvOS (#2631)
                
                 
                  
                    Vincent Hamm
                    authored 
  
    
      on 18 Jun 2019
    
  
                    
                  
                  omar
                  committed 
  
    
      on 18 Jun 2019
    
  
                  
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| 2019-06-17 |  | 
| 2019-06-14 | 
                Version 1.72 WIP
                
                 
                  
                  omar
                  committed 
  
    
      on 14 Jun 2019
    
  
                  
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| 2019-06-12 |  | 
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                Version 1.71 + comments
                
                 
                  
                  omar
                  committed 
  
    
      on 12 Jun 2019
    
  
                  
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| 2019-06-11 | 
                Readme, comments, dear imgui prefixes
                
                 
                  
                  omar
                  committed 
  
    
      on 11 Jun 2019
    
  
                  
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| 2019-06-06 | 
                Synced/merged minor cruft from master branch to minimize drift.  Only meaningful change AFAIK is removing ImGuiComboFlags_PopupAlignLeft flag from the tab list combo emitted by TabBar.
                
                 
                  
                  omar
                  committed 
  
    
      on 6 Jun 2019
    
  
                  
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                Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
                
                 
                  
                  omar
                  committed 
  
    
      on 6 Jun 2019
    
  
                  
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| 2019-06-05 | 
                Revert "Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489)"
                
                  ...
                
                 
                  
                  omar
                  committed 
  
    
      on 5 Jun 2019
    
  
                  
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                Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489)
                
                 
                  
                  omar
                  committed 
  
    
      on 5 Jun 2019
    
  
                  
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| 2019-05-30 |  | 
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                Fixed imgui_impl_opengl3 broken in previous few commits. (#2591, #2593, #2594)
                
                 
                  
                  omar
                  committed 
  
    
      on 30 May 2019
    
  
                  
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| 2019-05-29 | 
                Examples/Backends: Metal: Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591, #2592)
                
                 
                  
                    Max Thrun
                    authored 
  
    
      on 29 May 2019
    
  
                    
                  
                  omar
                  committed 
  
    
      on 29 May 2019
    
  
                  
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                Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag.
                
                 
                  
                  omar
                  committed 
  
    
      on 29 May 2019
    
  
                  
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|  | |
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                Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591)
                
                 
                  
                  omar
                  committed 
  
    
      on 29 May 2019
    
  
                  
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| 2019-05-28 | 
                Changelog, minor tweaks. (#2585)
                
                 
                  
                  omar
                  committed 
  
    
      on 28 May 2019
    
  
                  
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                Examples: imgui_impl_osx: Added mouse cursor support. (#2585, #1873)
                
                 
                  
                    actboy168
                    authored 
  
    
      on 28 May 2019
    
  
                    
                  
                  omar
                  committed 
  
    
      on 28 May 2019
    
  
                  
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| 2019-05-27 | 
                Examples: imgui_impl_opengl3: Fix empty printout on shader load. (#2584)
                
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                    Mario Botsch
                    authored 
  
    
      on 27 May 2019
    
  
                    
                  
                  omar
                  committed 
  
    
      on 27 May 2019
    
  
                  
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| 2019-05-21 |  | 
| 2019-05-18 | 
                Update changelog, comments, made empty/no-text clipboard return NULL as with other implementation. Minor style tweaks. (#2546)
                
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                  omar
                  committed 
  
    
      on 18 May 2019
    
  
                  
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                Add native mac copy/paste support to match win32 (#2546)
                
                 
                  
                    Andrew Willmott
                    authored 
  
    
      on 18 May 2019
    
  
                    
                  
                  omar
                  committed 
  
    
      on 18 May 2019
    
  
                  
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| 2019-05-13 |  |