History for imgui / examples
2019-05-11
@Alzathar
Platform Binding for GLFW updated with the release of GLFW 3.3 (#2547) ...
Alzathar authored on 11 May 2019 omar committed on 11 May 2019
@omar
IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c). ...
omar committed on 11 May 2019
2019-05-10
@omar
Merge branch 'master' into docking ...
omar committed on 10 May 2019
2019-05-07
@omar
Version 1.71 WIP + fixed minor typo
omar committed on 7 May 2019
2019-05-06
@omar
Version 1.70
omar committed on 6 May 2019
@omar
Examples: DirectX9: Fixes for multi-viewports. Avoid using a depth/stencil target for secondary viewport. (#2520, #2502)
omar committed on 6 May 2019
@omar
Examples: DirectX9: Fixes for multi-viewports, destroying all swap chains. (#2520, #2502)
omar committed on 6 May 2019
@omar
Merge branch 'master' into docking ...
omar committed on 6 May 2019
@omar
Examples: DirectX9/10/11: Taking reference to device + subsequent merge of this in docking will fix DX9 issue #2524
omar committed on 6 May 2019
@omar
Examples Readme and Changelog tweaks, added #2527, re-ordered examples/README alphabetically.
omar committed on 6 May 2019
@Max Thrun
Examples: Metal: Add GLFW+Metal example
Max Thrun authored on 1 May 2019 omar committed on 6 May 2019
2019-05-04
@ibachar
Removed git merge leftovers
ibachar authored on 4 May 2019 omar committed on 4 May 2019
2019-05-02
@omar
Merge branch 'master' into docking ...
omar committed on 2 May 2019
2019-04-30
@omar
Examples: Added missing per-renderer local changelogs. (#2037, #1639, #2452)
omar committed on 30 Apr 2019
@Max Thrun
ImDrawCallback_ResetRenderState: Added Metal.
Max Thrun authored on 29 Mar 2019 omar committed on 30 Apr 2019
@omar
ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. (#2037, #1639, #2452)
omar committed on 30 Apr 2019
2019-04-25
@omar
Examples: Emscripten: Fixed not enabling Docking and Nav by default. (#2494)
omar committed on 25 Apr 2019
@omar
Merge branch 'master' into docking ...
omar committed on 25 Apr 2019
@omar
Examples: Glut: Added note about missing cursor support. (#2375, #2465)
omar committed on 25 Apr 2019
2019-04-23
@omar
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
omar committed on 23 Apr 2019
@David Amador
Added support to use controllers via SDL_GameController. (#2509) ...
David Amador authored on 22 Apr 2019 omar committed on 23 Apr 2019
2019-04-22
@omar
Examples: SDL: Removed unused code. (#2484)
omar committed on 22 Apr 2019
2019-04-19
@omar
Merge branch 'master' into docking ...
omar committed on 19 Apr 2019
2019-04-17
@Andre Weissflog
emscripten: replace shell_minimal.html with 'soft fullscreen' version
Andre Weissflog authored on 15 Apr 2019 omar committed on 17 Apr 2019
@omar
Clarified asserts comments + todo entries. (#2500)
omar committed on 17 Apr 2019
2019-04-16
@omar
Merge branch 'master' into docking ...
omar committed on 16 Apr 2019
2019-04-15
@omar
Examples: DirectX10/11/12, Allegro, Marmalade: Render functions early out when display size is zero (minimized). (#2496)
omar committed on 15 Apr 2019
@omar
Examples: Emscripten: Tweaks for size. (#2494)
omar committed on 15 Apr 2019
@omar
Merge branch 'master' into docking ...
omar committed on 15 Apr 2019
@omar
Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings.
omar committed on 15 Apr 2019