2019-05-11 |
Platform Binding for GLFW updated with the release of GLFW 3.3 (#2547)
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Alzathar
authored
on 11 May 2019
omar
committed
on 11 May 2019
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IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
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omar
committed
on 11 May 2019
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2019-05-10 |
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2019-05-07 |
Version 1.71 WIP + fixed minor typo
omar
committed
on 7 May 2019
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2019-05-06 |
Version 1.70
omar
committed
on 6 May 2019
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Examples: DirectX9: Fixes for multi-viewports. Avoid using a depth/stencil target for secondary viewport. (#2520, #2502)
omar
committed
on 6 May 2019
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Examples: DirectX9: Fixes for multi-viewports, destroying all swap chains. (#2520, #2502)
omar
committed
on 6 May 2019
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Examples: DirectX9/10/11: Taking reference to device + subsequent merge of this in docking will fix DX9 issue #2524
omar
committed
on 6 May 2019
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Examples Readme and Changelog tweaks, added #2527, re-ordered examples/README alphabetically.
omar
committed
on 6 May 2019
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Examples: Metal: Add GLFW+Metal example
Max Thrun
authored
on 1 May 2019
omar
committed
on 6 May 2019
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2019-05-04 |
Removed git merge leftovers
ibachar
authored
on 4 May 2019
omar
committed
on 4 May 2019
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2019-05-02 |
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2019-04-30 |
Examples: Added missing per-renderer local changelogs. (#2037, #1639, #2452)
omar
committed
on 30 Apr 2019
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ImDrawCallback_ResetRenderState: Added Metal.
Max Thrun
authored
on 29 Mar 2019
omar
committed
on 30 Apr 2019
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ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. (#2037, #1639, #2452)
omar
committed
on 30 Apr 2019
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2019-04-25 |
Examples: Emscripten: Fixed not enabling Docking and Nav by default. (#2494)
omar
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on 25 Apr 2019
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Examples: Glut: Added note about missing cursor support. (#2375, #2465)
omar
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on 25 Apr 2019
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2019-04-23 |
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
omar
committed
on 23 Apr 2019
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Added support to use controllers via SDL_GameController. (#2509)
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David Amador
authored
on 22 Apr 2019
omar
committed
on 23 Apr 2019
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2019-04-22 |
Examples: SDL: Removed unused code. (#2484)
omar
committed
on 22 Apr 2019
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2019-04-19 |
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2019-04-17 |
emscripten: replace shell_minimal.html with 'soft fullscreen' version
Andre Weissflog
authored
on 15 Apr 2019
omar
committed
on 17 Apr 2019
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Clarified asserts comments + todo entries. (#2500)
omar
committed
on 17 Apr 2019
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2019-04-16 |
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2019-04-15 |
Examples: DirectX10/11/12, Allegro, Marmalade: Render functions early out when display size is zero (minimized). (#2496)
omar
committed
on 15 Apr 2019
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Examples: Emscripten: Tweaks for size. (#2494)
omar
committed
on 15 Apr 2019
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Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings.
omar
committed
on 15 Apr 2019
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