History for imgui / examples / imgui_impl_dx11.cpp
2019-08-01
@omar
Backends: DX11: Fixed GSGetShader() call not passing an initialized instance count, would generally make the debug layer complain (Added in 1.72).
omar committed on 1 Aug 2019
2019-07-21
@omar
Backends: DX10/DX11: Backup, clear and restore Geometry Shader is any is bound when calling renderer. ...
omar committed on 21 Jul 2019
2019-06-06
@omar
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
omar committed on 6 Jun 2019
2019-05-29
@omar
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag.
omar committed on 29 May 2019
@omar
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591)
omar committed on 29 May 2019
2019-05-06
@omar
Examples: DirectX9/10/11: Taking reference to device + subsequent merge of this in docking will fix DX9 issue #2524
omar committed on 6 May 2019
2019-04-30
@omar
Examples: Added missing per-renderer local changelogs. (#2037, #1639, #2452)
omar committed on 30 Apr 2019
@omar
ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. (#2037, #1639, #2452)
omar committed on 30 Apr 2019
2019-04-15
@omar
Examples: DirectX10/11/12, Allegro, Marmalade: Render functions early out when display size is zero (minimized). (#2496)
omar committed on 15 Apr 2019
2019-03-29
@omar
Examples: DirectX12: Various tidying up.
omar committed on 29 Mar 2019
2019-02-11
@omar
ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale). ...
omar committed on 11 Feb 2019
2019-01-20
@omar
Removed trailing spaces (#2038, #2299)
omar committed on 20 Jan 2019
2018-12-03
@omar
Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file to ease integration.
omar committed on 3 Dec 2018
2018-11-30
@omar
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
omar committed on 30 Nov 2018
2018-09-13
@omar
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
omar committed on 13 Sep 2018
2018-08-09
@omar
Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015)
omar committed on 9 Aug 2018
2018-08-01
@omar
Changelog for #1989
omar committed on 1 Aug 2018
@Matthias Moulin
imgui_impl_dx11: Using ID3D11Factory instead of ID3D11Factory1 (#1989)
Matthias Moulin authored on 1 Aug 2018 omar committed on 1 Aug 2018
2018-07-13
@omar
Examples: DX10, DX11: Fixed unreleased resources in Init and Shutdown functions. (#1944)
omar committed on 13 Jul 2018
2018-07-04
@omar
Examples: Comments, bits of documentation
omar committed on 4 Jul 2018
2018-06-11
@omar
Examples: Comments to make ImGuiConfigFlags_NoMouseCursorChange more visible (#1027). + Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag.
omar committed on 11 Jun 2018
2018-06-08
@omar
Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). (#1870) ...
omar committed on 8 Jun 2018