Backends: DX10/DX11: Backup, clear and restore Geometry Shader is any is bound when calling renderer.
Backends: DX11: Clear Hull Shader, Domain Shader, Compute Shader before rendering. Not backing/restoring them. |
---|
|
docs/CHANGELOG.txt |
---|
examples/imgui_impl_dx10.cpp |
---|
examples/imgui_impl_dx11.cpp |
---|