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Backends: DX10/DX11: Backup, clear and restore Geometry Shader is any is bound when calling renderer.
Backends: DX11: Clear Hull Shader, Domain Shader, Compute Shader before rendering. Not backing/restoring them. |
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| docs/CHANGELOG.txt |
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| examples/imgui_impl_dx10.cpp |
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| examples/imgui_impl_dx11.cpp |
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