Backends: DX10/DX11: Backup, clear and restore Geometry Shader is any is bound when calling renderer.
Backends: DX11: Clear Hull Shader, Domain Shader, Compute Shader before rendering. Not backing/restoring them.
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@omar omar authored on 21 Jul 2019
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docs/CHANGELOG.txt
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examples/imgui_impl_dx10.cpp
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examples/imgui_impl_dx11.cpp