2019-06-18 |
Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542)
omar
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on 18 Jun 2019
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2019-06-06 |
Synced/merged minor cruft from master branch to minimize drift. Only meaningful change AFAIK is removing ImGuiComboFlags_PopupAlignLeft flag from the tab list combo emitted by TabBar.
omar
committed
on 6 Jun 2019
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2019-05-13 |
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2019-05-11 |
Platform Binding for GLFW updated with the release of GLFW 3.3 (#2547)
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Alzathar
authored
on 11 May 2019
omar
committed
on 11 May 2019
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IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
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omar
committed
on 11 May 2019
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2019-04-25 |
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2019-04-23 |
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
omar
committed
on 23 Apr 2019
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2019-03-12 |
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Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416)
omar
committed
on 12 Mar 2019
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2019-03-03 |
Examples + Viewport: GLFW: context wasn't set when using multiple windows. (#2392)
Richard Mitton
authored
on 1 Mar 2019
omar
committed
on 3 Mar 2019
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2019-02-19 |
Comments for Linux/Mac (#2117)
omar
committed
on 19 Feb 2019
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2019-02-14 |
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Examples: Extracted gamepad code into ImGui_ImplGlfw_UpdateGamepads(). Renamed matching Win32 function for consistency.
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omar
committed
on 14 Feb 2019
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2019-01-20 |
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Removed trailing spaces (#2038, #2299)
omar
committed
on 20 Jan 2019
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2019-01-15 |
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Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
omar
committed
on 15 Jan 2019
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2019-01-02 |
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Examples: Comments about GLFW/SDL versions
omar
committed
on 2 Jan 2019
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2018-12-23 |
Tweaked asserts
omar
committed
on 23 Dec 2018
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2018-12-06 |
Viewport: Win32, GLFW, SDL: Clarified back-ends by using global mouse position direction. GLFW: disabled io.MouseHoveredViewport setting under Mac/Linux. (#1542, #2117) + various comments.
omar
committed
on 6 Dec 2018
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2018-11-30 |
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
omar
committed
on 30 Nov 2018
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About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
omar
committed
on 30 Nov 2018
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2018-11-23 |
Viewport: Added support for minimized window which caused problem when ImGuiBackendFlags_HasMouseHoveredViewport was not supported. (#1542) + todo
omar
committed
on 23 Nov 2018
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Viewport: Avoid unnecessary reapplying platform pos/size every frame. (#2205) + Fix GLFW ImGui_ImplGlfw_CreateWindow() from not applying position immediately. Clear LastNameHash properly (bug already fixed in Docking branch)
omar
committed
on 23 Nov 2018
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2018-11-08 |
Merge branch 'master' into viewport + specific changes for GLFW callbacks
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omar
committed
on 8 Nov 2018
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Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. (#1759)
omar
committed
on 8 Nov 2018
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Examples: Misc comments mainly related to GLFW callbacks. (#1759)
omar
committed
on 8 Nov 2018
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2018-11-05 |
Merge branch 'master' into viewport
omar
committed
on 5 Nov 2018
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