| 2019-08-01 | 
                Backends: DX11: Fixed GSGetShader() call not passing an initialized instance count, would generally make the debug layer complain (Added in 1.72).
                
                 
                  
                  omar
                  committed 
  
    
      on 1 Aug 2019
    
  
                  
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|---|---|
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                Version 1.73 WIP
                
                 
                  
                  omar
                  committed 
  
    
      on 1 Aug 2019
    
  
                  
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| 2019-07-31 | 
                Internal: Made ScrollToBringRectIntoView() handle recursing back to scroll parent window, so the function can be called elsewhere (instead of 1 deep recursion done in NavUpdateMoveResult().
                
                 
                  
                  omar
                  committed 
  
    
      on 31 Jul 2019
    
  
                  
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                Version 1.72b (patch for nav)
                
                 
                  
                  omar
                  committed 
  
    
      on 31 Jul 2019
    
  
                  
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                Nav: Made hovering non-MenuItem Selectable not re-assign the source item for keyboard navigation.
                
                 
                  
                  omar
                  committed 
  
    
      on 31 Jul 2019
    
  
                  
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                Scrolling, Nav: Fixed programmatic scroll leading to a slightly incorrect scroll offset when the window has decorations or a menu-bar (broken in 1.71). This was mostly noticeable when a keyboard/gamepad movement led to scrolling the view, or using e.g. SetScrollHereY() function. Fix/amend a0994d74.
                
                 
                  
                  omar
                  committed 
  
    
      on 31 Jul 2019
    
  
                  
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| 2019-07-30 | 
                Internal refactor: moved all Scroll related functions in a same spot.
                
                 
                  
                  omar
                  committed 
  
    
      on 30 Jul 2019
    
  
                  
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                Internal: Moved NavScrollToBringItemIntoView() declaration to imgui_internal.h. Fixed spacing missing in 494d804. Fixed changelog wreck from 1.72.
                
                 
                  
                  omar
                  committed 
  
    
      on 30 Jul 2019
    
  
                  
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                Internal: Avoid using GImGui multiple times in same function.
                
                 
                  
                  omar
                  committed 
  
    
      on 30 Jul 2019
    
  
                  
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                Internal: Added ImGuiInputTextState::ClearText() helper.
                
                 
                  
                  omar
                  committed 
  
    
      on 30 Jul 2019
    
  
                  
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                Nav: Fixed an issue with NavFlattened window flag where widgets not entirely fitting in child window (often selectable because of their extruded bits) would be not considered to navigate toward the child window. (#787)
                
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                  omar
                  committed 
  
    
      on 30 Jul 2019
    
  
                  
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| 2019-07-29 | 
                Version 1.73 WIP
                
                 
                  
                  omar
                  committed 
  
    
      on 29 Jul 2019
    
  
                  
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| 2019-07-27 | 
                Version 1.72
                
                 
                  
                  omar
                  committed 
  
    
      on 27 Jul 2019
    
  
                  
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| 2019-07-26 |  | 
| 2019-07-24 | 
                Fixed Clang 8.0 warning "empty expression statement has no effect; remove unnecessary ';' to silence this"  warning [-Wextra-semi-stmt]
                
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                  omar
                  committed 
  
    
      on 24 Jul 2019
    
  
                  
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| 2019-07-23 | 
                Internals: Added IMGUI_DEBUG_INI_SETTINGS. Made IMGUI_DEBUG_LOG redefinable in imconfig.h. Comments. Fix to allow Metrics's NodeWindow() being called with a NULL window.
                
                 
                  
                  omar
                  committed 
  
    
      on 23 Jul 2019
    
  
                  
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                Internals: Merge in minor noise from wip Tables branch to simplify further merging.
                
                 
                  
                  omar
                  committed 
  
    
      on 23 Jul 2019
    
  
                  
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                ImDrawList: Using ImDrawCornerFlags instead of int in various apis.
                
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                  omar
                  committed 
  
    
      on 23 Jul 2019
    
  
                  
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                imgui_freetype: Initialize FT_MemoryRec_ struct manually (#2686)
                
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                    luk1337
                    authored 
  
    
      on 23 Jul 2019
    
  
                    
                  
                  omar
                  committed 
  
    
      on 23 Jul 2019
    
  
                  
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| 2019-07-22 | 
                Scrolling: Made mouse-wheel scrolling lock the underlying window until the mouse is moved again or until a short delay expires (2 seconds). This allow uninterrupted scroll even if child windows are passing under the mouse cursor. (#2604)
                
                 
                  
                  omar
                  committed 
  
    
      on 22 Jul 2019
    
  
                  
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                Scrolling: Made it possible for mouse wheel and navigation-triggered scrolling to override a call to SetScrollX()/SetScrollY(), making it possible to use a simpler stateless pattern for auto-scrolling.
                
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                  omar
                  committed 
  
    
      on 22 Jul 2019
    
  
                  
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|  | |
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                Internals: Nav: Tweak NavUpdatePageUpPageDown() to make it more readable.
                
                 
                  
                  omar
                  committed 
  
    
      on 22 Jul 2019
    
  
                  
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                Increased IMGUI_VERSION_NUM to facilitate transition of OSX clipboard support for framework using/embedding any version of imgui. Amend 29d9394. (#2546)
                
                 
                  
                  omar
                  committed 
  
    
      on 22 Jul 2019
    
  
                  
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| 2019-07-21 | 
                Backends: DX10/DX11: Backup, clear and restore Geometry Shader is any is bound when calling renderer.
                
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                  omar
                  committed 
  
    
      on 21 Jul 2019
    
  
                  
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                OSX: Disabled default native Mac clipboard copy/paste implementation in core library (added in 1.71), because it needs application to be linked with '-framework ApplicationServices'. It can be explicitly enabled back by using '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h. Re-added equivalent using NSPasteboard api in the imgui_impl_osx.mm experimental back-end. (#2546)
                
                 
                  
                  omar
                  committed 
  
    
      on 21 Jul 2019
    
  
                  
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                Amend 0f86116, renamed to ImGuiKey_KeyPadEnter Changelog.. (#2677, #2005)
                
                 
                  
                  omar
                  committed 
  
    
      on 21 Jul 2019
    
  
                  
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                Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key.
                
                 
                  
                    Aaron Cooper
                    authored 
  
    
      on 18 Jul 2019
    
  
                    
                  
                  omar
                  committed 
  
    
      on 21 Jul 2019
    
  
                  
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                Fixed incorrect application of io.DisplaySafeAreaPadding which would be problematic with multi-viewports when a monitor uses negative coordinates (correct clamping is done right below). (#2674)
                
                 
                  
                  omar
                  committed 
  
    
      on 21 Jul 2019
    
  
                  
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                Internals: Extracted some code out of the NewFrame() function.
                
                 
                  
                  omar
                  committed 
  
    
      on 21 Jul 2019
    
  
                  
                 |