History for pixi.js / src / mesh / webgl
2017-06-09
@Ivan Popelyshev
Cleaning the code (#4086) ...
Ivan Popelyshev authored on 9 Jun 2017 Matt Karl committed on 9 Jun 2017
2017-05-24
@Ivan Popelyshev
DERP! tintRgb now without _, its a legal property (#4058)
Ivan Popelyshev authored on 24 May 2017 Matt Karl committed on 24 May 2017
2017-05-23
@Ivan Popelyshev
premultiply blendModes, critical for compressed textures. (#4033) ...
Ivan Popelyshev authored on 23 May 2017 Mat Groves committed on 23 May 2017
2017-03-16
@Ivan Popelyshev
Dev texture update (#3820) ...
Ivan Popelyshev authored on 16 Mar 2017 GitHub committed on 16 Mar 2017
2017-01-22
@Steffen Baer
fixed lint brace style warnings
Steffen Baer committed on 22 Jan 2017
2017-01-05
@Dave Moore
Improved documentation ...
Dave Moore committed on 5 Jan 2017
@finscn
rebind vao before glData upload (#3455) ...
finscn authored on 5 Jan 2017 Mat Groves committed on 5 Jan 2017
2016-11-16
@Chad Engler
Merge pull request #3289 from pixijs/lib-dist-builds ...
Chad Engler authored on 16 Nov 2016 GitHub committed on 16 Nov 2016
@Ivan Popelyshev
Mesh created extra vao (#3293)
Ivan Popelyshev authored on 16 Nov 2016 Mat Groves committed on 16 Nov 2016
2016-11-15
@Chad Engler
Merge pull request #3206 from pixijs/dev-vao-state-cache ...
Chad Engler authored on 15 Nov 2016 GitHub committed on 15 Nov 2016
2016-11-14
@Matt Karl
Removes glslify
Matt Karl committed on 14 Nov 2016
2016-11-11
@Chad Engler
Merge pull request #3221 from pixijs/rope-bug-fix ...
Chad Engler authored on 11 Nov 2016 GitHub committed on 11 Nov 2016
@Mat Groves
Cache VAO states
Mat Groves authored on 23 Oct 2016 Chad Engler committed on 11 Nov 2016
2016-11-09
@Mat Groves
Reduce redundant texture binds (#3258)
Mat Groves authored on 9 Nov 2016 GitHub committed on 9 Nov 2016
2016-11-07
@Eric VanDever
add missing default exports.
Eric VanDever committed on 7 Nov 2016
2016-10-30
@Mat Groves
fixed a few aslant problems
Mat Groves committed on 30 Oct 2016
@Mat Groves
Fixes issue where rope breaks if it changes size ...
Mat Groves committed on 30 Oct 2016
2016-10-05
@Ivan Popelyshev
Mesh refactoring - move renderer away
Ivan Popelyshev committed on 5 Oct 2016
2016-09-27
@Chad Engler
Huge refactor to match a new shiny eslint file.
Chad Engler committed on 27 Sep 2016
2016-09-13
@Matt Karl
Update imports and exports, getters and setters
Matt Karl committed on 13 Sep 2016
@Matt Karl
Disallow the use of `var`
Matt Karl committed on 13 Sep 2016
@Leonardo Silva
Implementing classes using the new ES6 syntax (#2936) ...
Leonardo Silva authored on 13 Sep 2016 Matt Karl committed on 13 Sep 2016
2016-06-17
@Ivan Popelyshev
Mesh tint, we want it! (#2656)
Ivan Popelyshev authored on 17 Jun 2016 Mat Groves committed on 17 Jun 2016
2016-06-15
@Dave
Docs update (#2651) ...
Dave authored on 15 Jun 2016 Mat Groves committed on 15 Jun 2016
2016-04-19
@Ivan Popelyshev
separate Shader class
Ivan Popelyshev committed on 19 Apr 2016
@Ivan Popelyshev
Mesh, TilingSprite and ParticleContainer fix
Ivan Popelyshev committed on 19 Apr 2016
2016-04-08
@Pat Shanahan
Updated and fixed JSDocs
Pat Shanahan committed on 8 Apr 2016
2016-02-20
@Mat Groves
refactored mesh
Mat Groves committed on 20 Feb 2016
2016-02-14
@Mat Groves
used stream draw instead of dynamic
Mat Groves committed on 14 Feb 2016
2016-02-09
@Mat Groves
updates! ...
Mat Groves committed on 9 Feb 2016