Cleaning the code (#4086)
* remove property assignment from destructor * premultiplyAlpha is for GLTexture premultipliedAlpha is for BaseTexture * more fixes * line too long |
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src/core/renderers/SystemRenderer.js |
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src/extras/TilingSprite.js |
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src/extras/webgl/TilingSpriteRenderer.js |
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src/mesh/webgl/MeshRenderer.js |
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src/particles/webgl/ParticleRenderer.js |
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