premultiply blendModes, critical for compressed textures. (#4033)
* premultiply blendModes, critical for compressed textures. * sprite renderer batch blendmode fix * derp fix * move some stuff to table * fix default export * derp * ternary and fix |
---|
|
src/core/const.js |
---|
src/core/renderers/canvas/utils/mapCanvasBlendModesToPixi.js |
---|
src/core/renderers/webgl/WebGLState.js |
---|
src/core/renderers/webgl/utils/mapWebGLBlendModesToPixi.js |
---|
src/core/sprites/webgl/SpriteRenderer.js |
---|
src/core/sprites/webgl/texture.vert |
---|
src/core/utils/index.js |
---|
src/core/utils/mapPremultipliedBlendModes.js 0 → 100644 |
---|
src/extras/webgl/TilingSpriteRenderer.js |
---|
src/mesh/webgl/MeshRenderer.js |
---|
src/mesh/webgl/mesh.frag |
---|
src/particles/ParticleContainer.js |
---|
src/particles/webgl/ParticleRenderer.js |
---|
src/particles/webgl/ParticleShader.js |
---|