premultiply blendModes, critical for compressed textures. (#4033)
* premultiply blendModes, critical for compressed textures.

* sprite renderer batch blendmode fix

* derp fix

* move some stuff to table

* fix default export

* derp

* ternary and fix
1 parent 976c1dc commit dc9e26ec9c4924bff151459d40eea96558e49484
@Ivan Popelyshev Ivan Popelyshev authored on 23 May 2017
Mat Groves committed on 23 May 2017
Showing 14 changed files
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src/core/const.js
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src/core/renderers/canvas/utils/mapCanvasBlendModesToPixi.js
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src/core/renderers/webgl/WebGLState.js
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src/core/renderers/webgl/utils/mapWebGLBlendModesToPixi.js
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src/core/sprites/webgl/SpriteRenderer.js
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src/core/sprites/webgl/texture.vert
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src/core/utils/index.js
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src/core/utils/mapPremultipliedBlendModes.js 0 → 100644
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src/extras/webgl/TilingSpriteRenderer.js
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src/mesh/webgl/MeshRenderer.js
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src/mesh/webgl/mesh.frag
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src/particles/ParticleContainer.js
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src/particles/webgl/ParticleRenderer.js
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src/particles/webgl/ParticleShader.js