History for pixi.js / src / core / renderers / webgl
2017-03-13
@Mat Groves
More texture / framebuffer stuffs
Mat Groves committed on 13 Mar 2017
2017-03-10
@Mat Groves
Texture rig and some renaming
Mat Groves committed on 10 Mar 2017
2017-03-09
@Mat Groves
Texture stuff working cubes + two deee
Mat Groves committed on 9 Mar 2017
2017-03-04
@Mat Groves
Pass one
Mat Groves committed on 4 Mar 2017
2017-02-20
@Mat Groves
Merge branch 'dev-geometry-update' into dev-geometry-global-shader
Mat Groves committed on 20 Feb 2017
@Mat Groves
Merge branch 'dev' into dev-geometry-update ...
Mat Groves committed on 20 Feb 2017
@finscn
Little improve: Don't query `currentState` again (#3764)
finscn authored on 20 Feb 2017 Matt Karl committed on 20 Feb 2017
@finscn
Fix `the fault after merge` (#3766) ...
finscn authored on 20 Feb 2017 Matt Karl committed on 20 Feb 2017
@finscn
Pass `currentState` to filter.apply() (#3421) ...
finscn authored on 20 Feb 2017 Mat Groves committed on 20 Feb 2017
@Ivan Popelyshev
[v4.4] Revert "Fix #3609 , about `filterClamp` & `filterArea` (#3626)" (#3760) ...
Ivan Popelyshev authored on 20 Feb 2017 Mat Groves committed on 20 Feb 2017
2017-02-17
@Mat Groves
First pass uniform groups
Mat Groves committed on 17 Feb 2017
2017-02-16
@finscn
User can decide whether auto-set the projection (#3612) ...
finscn authored on 16 Feb 2017 Matt Karl committed on 16 Feb 2017
2017-02-15
@ymiroshnyk
Fixed crash in WebGLState::push(). (#3652)
ymiroshnyk authored on 15 Feb 2017 Mat Groves committed on 15 Feb 2017
2017-02-10
@Steffen Bär
fixed lint warnings (#3726)
Steffen Bär authored on 10 Feb 2017 Andrew Start committed on 10 Feb 2017
@Matt Karl
Merge branch 'master' into dev
Matt Karl committed on 10 Feb 2017
2017-02-09
@Ivan Popelyshev
filter slot #0 for textures (#3721)
Ivan Popelyshev authored on 9 Feb 2017 GitHub committed on 9 Feb 2017
2017-02-03
@finscn
Add an easy way to clear RenderTexture (#3647) ...
finscn authored on 3 Feb 2017 Matt Karl committed on 3 Feb 2017
2017-02-01
@Ivan Popelyshev
initial commit for ultimate renderer dimensions solution (#3657)
Ivan Popelyshev authored on 1 Feb 2017 Chad Engler committed on 1 Feb 2017
2017-01-31
@Yevhenii Huselietov
Fix docs and export issue, Filter is a class
Yevhenii Huselietov committed on 31 Jan 2017
2017-01-30
@Mat Groves
Merge branch 'dev' into dev-geometry-update ...
Mat Groves committed on 30 Jan 2017
@Mat Groves
Added legacy option to webGL renderer (#3630) ...
Mat Groves authored on 30 Jan 2017 GitHub committed on 30 Jan 2017
@Matt Karl
Better respecting of the scale mode (#3678)
Matt Karl authored on 30 Jan 2017 GitHub committed on 30 Jan 2017
@Mat Groves
Added nine slice back in fixed filter merge issue
Mat Groves committed on 30 Jan 2017
@Mat Groves
Merge branch 'dev-legacy-option' into dev-geometry-update ...
Mat Groves committed on 30 Jan 2017
@Mat Groves
Merga all but interaction
Mat Groves committed on 30 Jan 2017
@Mat Groves
Merge branch 'dev' into dev-legacy-option
Mat Groves committed on 30 Jan 2017
2017-01-29
@Mat Groves
Minor tweaks to filter
Mat Groves committed on 29 Jan 2017
@Mat Groves
Program now extracts information from an actual shader rather than the source
Mat Groves committed on 29 Jan 2017
2017-01-27
@Steve Willard
FilterManager shaderCache reset as object (#3664) ...
Steve Willard authored on 27 Jan 2017 Matt Karl committed on 27 Jan 2017
@Mat Groves
Refactored shader to hava a program + uniforms
Mat Groves committed on 27 Jan 2017