| 
            
            
              
                 ocornut
                 authored 
  
    
      on 24 Mar 2016 | 
      
        
          |  | .. |  |  | 
      
      
        
          |  | Base.lproj | iOS example working based on modified OpenGL3 example + Synergy | 10 years ago | 
      
        
          |  | Images.xcassets/
                    AppIcon.appiconset | iOS Example: Optimise PNG files size | 10 years ago | 
      
        
          |  | Shaders | iOS example working based on modified OpenGL3 example + Synergy | 10 years ago | 
      
        
          |  | AppDelegate.h | iOS example working based on modified OpenGL3 example + Synergy | 10 years ago | 
      
        
          |  | AppDelegate.m | iOS example working based on modified OpenGL3 example + Synergy | 10 years ago | 
      
        
          |  | GameViewController.h | iOS example: shallow tweaks and fixes (untested) | 10 years ago | 
      
        
          |  | GameViewController.m | iOS example working based on modified OpenGL3 example + Synergy | 10 years ago | 
      
        
          |  | Info.plist | iOS example working based on modified OpenGL3 example + Synergy | 10 years ago | 
      
        
          |  | debug_hud.cpp | iOS example: shallow tweaks and fixes (untested) | 10 years ago | 
      
        
          |  | debug_hud.h | iOS example: shallow tweaks and fixes (untested) | 10 years ago | 
      
        
          |  | imgui_ex_icon.png | iOS Example: Optimise PNG files size | 10 years ago | 
      
        
          |  | imgui_impl_ios.h | FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...) | 9 years ago | 
      
        
          |  | imgui_impl_ios.mm | FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...) | 9 years ago | 
      
        
          |  | main.m | iOS example working based on modified OpenGL3 example + Synergy | 10 years ago |