ocornut
authored
on 24 Mar 2016
|
|
.. |
|
|
|
Base.lproj
|
iOS example working based on modified OpenGL3 example + Synergy
|
9 years ago
|
|
Images.xcassets/
AppIcon.appiconset
|
iOS Example: Optimise PNG files size
|
9 years ago
|
|
Shaders
|
iOS example working based on modified OpenGL3 example + Synergy
|
9 years ago
|
|
AppDelegate.h
|
iOS example working based on modified OpenGL3 example + Synergy
|
9 years ago
|
|
AppDelegate.m
|
iOS example working based on modified OpenGL3 example + Synergy
|
9 years ago
|
|
GameViewController.h
|
iOS example: shallow tweaks and fixes (untested)
|
9 years ago
|
|
GameViewController.m
|
iOS example working based on modified OpenGL3 example + Synergy
|
9 years ago
|
|
Info.plist
|
iOS example working based on modified OpenGL3 example + Synergy
|
9 years ago
|
|
debug_hud.cpp
|
iOS example: shallow tweaks and fixes (untested)
|
9 years ago
|
|
debug_hud.h
|
iOS example: shallow tweaks and fixes (untested)
|
9 years ago
|
|
imgui_ex_icon.png
|
iOS Example: Optimise PNG files size
|
9 years ago
|
|
imgui_impl_ios.h
|
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
|
9 years ago
|
|
imgui_impl_ios.mm
|
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
|
9 years ago
|
|
main.m
|
iOS example working based on modified OpenGL3 example + Synergy
|
9 years ago
|