History for imgui / examples
2018-08-25
@omar
Examples: Vulkan: Fixed handling of VkSurfaceCapabilitiesKHR::maxImageCount = 0 case. Tweaked present mode selections.
omar committed on 25 Aug 2018
2018-08-22
@omar
Examples: imgui_impl_vulkan: Comments (re)
omar committed on 22 Aug 2018
@omar
Examples: imgui_impl_vulkan: Comments
omar committed on 22 Aug 2018
2018-08-09
@omar
Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015)
omar committed on 9 Aug 2018
@Ryan Crandall
imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID (#2015, #301)
Ryan Crandall authored on 9 Aug 2018 omar committed on 9 Aug 2018
@omar
imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. (#2002, #1873)
omar committed on 9 Aug 2018
@Ryan Crandall
imgui_impl_win32: Don't redefine WIN32_LEAN_AND_MEAN if already defined (#2014)
Ryan Crandall authored on 9 Aug 2018 omar committed on 9 Aug 2018
2018-08-08
@luk1337
Examples: Fix 'How to build' instructions for SDL2 examples (#2012)
luk1337 authored on 8 Aug 2018 omar committed on 8 Aug 2018
@omar
imgui_impl_opengl3.cpp Using GLES3 on IOS instead of gl3w. (#2002, #1873) ...
omar committed on 8 Aug 2018
2018-08-03
@omar
Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. (#1996)
omar committed on 3 Aug 2018
2018-08-01
@omar
Changelog for #1989
omar committed on 1 Aug 2018
@Matthias Moulin
imgui_impl_dx11: Using ID3D11Factory instead of ID3D11Factory1 (#1989)
Matthias Moulin authored on 1 Aug 2018 omar committed on 1 Aug 2018
@omar
imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. (#1941)
omar committed on 1 Aug 2018
2018-07-31
@omar
Added Visual Studio 2017+ build cruft to Ignore List (.vs/ folder)
omar committed on 31 Jul 2018
2018-07-30
@omar
imgui_impl_opengl3: Comments. (#1987)
omar committed on 30 Jul 2018
@Dado
Examples: imgui_impl_opengl3.cpp Using #ifdef GL_SAMPLER_BINDING instead of if (glBindSampler) (#1985)
Dado authored on 30 Jul 2018 omar committed on 30 Jul 2018
@Marcel Smit
Examples: imgui_impl_osx: Fix for incorrect DeltaTime calculation on mac OS. (#1978)
Marcel Smit authored on 30 Jul 2018 omar committed on 30 Jul 2018
@omar
Examples: OpenGL3: Tweaks, added changelog. (#1941)
omar committed on 30 Jul 2018
@Omar Sherif Fathy
Examples; imgui_impl_opengl3.cpp to work with Emscripten (#1941) ...
Omar Sherif Fathy authored on 30 Jul 2018 omar committed on 30 Jul 2018
2018-07-23
@omar
Examples: Using fully qualified "Dear ImGui" name in window titles.
omar committed on 23 Jul 2018
2018-07-19
@omar
Examples: SDL: Removed SDL_HAS_WARP_MOUSE_GLOBAL in the non-viewport branch. (#1954) (+1 squashed commits)
omar committed on 19 Jul 2018
2018-07-16
@omar
Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo.
omar committed on 16 Jul 2018
2018-07-13
@omar
Examples: DX10, DX11: Fixed unreleased resources in Init and Shutdown functions. (#1944)
omar committed on 13 Jul 2018
2018-07-11
@omar
Examples: include for intptr_t on tdm-gcc + mingw32 (#1936) + mouse buttons comments
omar committed on 11 Jul 2018
2018-07-10
@omar
Examples: OpenGL3: Added shaders more versions of GLSL + made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. (#1938, #1900, #1513, #1466, etc.)
omar committed on 10 Jul 2018
@omar
OpenGL3: Added error output when shaders fail to compile / link. (#1938)
omar committed on 10 Jul 2018
2018-07-09
@omar
Examples: Comments, Demo: Log early out, TODO. (#1553)
omar committed on 9 Jul 2018
2018-07-08
@omar
Examples: Comments + shallow coding convention tweak to be consistent across examples and with imgui_impl_osx
omar committed on 8 Jul 2018
@omar
Examples: Removed old example_apple/ + tweak comments (#1873)
omar committed on 8 Jul 2018
@Omar Cornut
Merge branch 'warrenm_osx'
Omar Cornut committed on 8 Jul 2018