2019-02-11 |
Examples: OpenGL2: Added #define GL_SILENCE_DEPRECATION to cope with newer XCode warnings.
omar
committed
on 11 Feb 2019
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Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. (#2306, #1676) [@rasky]
omar
committed
on 11 Feb 2019
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ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale).
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omar
committed
on 11 Feb 2019
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Examples: Metal: Removed unnecessary loop. Fixed OSX Clang warning in imstb_truetype. (#1929, #1873)
Omar Cornut
committed
on 11 Feb 2019
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2019-02-06 |
Minor tweaks to reduce false positive of PVS Studio static analyzer.
omar
committed
on 6 Feb 2019
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2019-02-01 |
Examples: OpenGL3: Using GLSL 4.10 shaders for any GLSL version over 410 (e.g. 430, 450). (#2329) [@BrutPitt]
omar
committed
on 1 Feb 2019
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2019-01-22 |
Examples: DirectX9: Fix Clang warning.
omar
committed
on 22 Jan 2019
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2019-01-20 |
Removed trailing spaces from text files. (#2038, #2299)
omar
committed
on 20 Jan 2019
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Examples: OpenGL2: Added (yet another) comment/instruction against using opengl2 with modern OpenGL. (#2297)
omar
committed
on 20 Jan 2019
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Removed trailing spaces (#2038, #2299)
omar
committed
on 20 Jan 2019
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2019-01-17 |
Examples: Win32: Using wc.lpszClassName instead of duplicating the literal. + tweak README format.
omar
committed
on 17 Jan 2019
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Examples: Win32: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages. (#2264)
omar
committed
on 17 Jan 2019
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Examples: Win32: Using IsChild() to be compatible with windows created within a parent. (#1951, #2087, #2156, #2232)
omar
committed
on 17 Jan 2019
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Examples: DirectX9: Explicitly disable fog (D3DRS_FOGENABLE) before drawing in case user state has it set. (#2288, #2290)
Gilad Reich
authored
on 16 Jan 2019
omar
committed
on 17 Jan 2019
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2019-01-16 |
Examples: DirectX12: Targeting 10.0.14393.0 instead of 10.0.16299.0 (available on AppVeyor, and higher version doesn't seem necessary).
omar
committed
on 16 Jan 2019
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2019-01-15 |
Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
omar
committed
on 15 Jan 2019
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Examples: Win32: Using GetForegroundWindow() instead of GetActiveWindow() to be compatible with windows created in a different thread. (#1951, #2087, #2156, #2232) [many people]
omar
committed
on 15 Jan 2019
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2019-01-04 |
Examples: Allegro 5: Properly destroy all globals on shutdown. (#2262)
DomRe
authored
on 4 Jan 2019
omar
committed
on 4 Jan 2019
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2019-01-03 |
Examples: Downgrading projects to xcode 9.2 (maybe 8.0) (#2134)
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Alzathar
authored
on 3 Jan 2019
omar
committed
on 3 Jan 2019
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2019-01-02 |
Examples: Comments about GLFW/SDL versions
omar
committed
on 2 Jan 2019
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2018-12-23 |
Tweaked asserts
omar
committed
on 23 Dec 2018
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2018-12-21 |
Build fix for master.
omar
committed
on 21 Dec 2018
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Examples: SDL: Avoid testing for SDL_GetKeyboardFocus() on Android and iOS (like Emscripten). (#421)
omar
committed
on 21 Dec 2018
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2018-12-20 |
Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
omar
committed
on 20 Dec 2018
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2018-12-03 |
Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file to ease integration.
omar
committed
on 3 Dec 2018
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Version 1.66b (will revisit how to change IMGUI_VERSION_NUM across versions, this commit reduces the numerical IMGUI_VERSION_NUM compared to the commit on Nov 22).
omar
committed
on 3 Dec 2018
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2018-11-30 |
Fixed typo.
omar
committed
on 30 Nov 2018
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About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
omar
committed
on 30 Nov 2018
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Examples: Allegro5: Add touchscreen support
Sebastian Krzyszkowiak
committed
on 30 Nov 2018
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2018-11-23 |
Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)
omar
committed
on 23 Nov 2018
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