History for imgui / examples
2016-02-15
@ocornut
Examples: SDL/OpenGL: Tabs to spaces
ocornut committed on 15 Feb 2016
@ocornut
Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
ocornut committed on 15 Feb 2016
2016-02-08
@ocornut
Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures (#521)
ocornut committed on 8 Feb 2016
2016-01-21
@ocornut
Examples: OpenGL2/3 Makefile; Added -lGL to Linux build
ocornut committed on 21 Jan 2016
@ocornut
Commented Clang warning that's not compatible with all versions. Comments.
ocornut committed on 21 Jan 2016
@ocornut
Examples: Added extra comments
ocornut committed on 21 Jan 2016
2016-01-11
@ocornut
Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
ocornut committed on 11 Jan 2016
@ocornut
Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
ocornut committed on 11 Jan 2016
2016-01-05
@ocornut
Examples: SDL2+OpenGL3: Fix context creation options (#468, #463)
ocornut committed on 5 Jan 2016
2015-12-30
@ocornut
Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX (#463)
ocornut committed on 30 Dec 2015
2015-12-19
@ocornut
Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441) ...
ocornut committed on 19 Dec 2015
2015-12-07
@ocornut
Examples: Fixed msvc batch files from warning.
ocornut committed on 7 Dec 2015
2015-12-03
@ocornut
Examples: DirectX10: Minor tweaks, updated to latest example changes (#424)
ocornut committed on 3 Dec 2015
@ocornut
Examples: DirectX10: Fix warning, disable debug device, add ignore list (#424)
ocornut committed on 3 Dec 2015
@Julian Bosch
Removed d3d11 references
Julian Bosch committed on 3 Dec 2015
@Julian Bosch
Ported d3d11 renderer to d3d10
Julian Bosch committed on 3 Dec 2015
2015-11-30
@omar
Merge pull request #420 from RaptorFactor/master ...
omar committed on 30 Nov 2015
@Joshua Boyce
Allow DX11 renderer to be used with devices with lower feature levels.
Joshua Boyce committed on 30 Nov 2015
@ocornut
Examples: DX11: Remove debug flag (#415)
ocornut committed on 30 Nov 2015
2015-11-29
@ocornut
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples. ...
ocornut committed on 29 Nov 2015
@ocornut
Examples: Header comments.
ocornut committed on 29 Nov 2015
@ocornut
Examples: Header comments.
ocornut committed on 29 Nov 2015
@ocornut
Examples: Clarified comments. Removed font merging example from comments.
ocornut committed on 29 Nov 2015
@ocornut
Examples: Added README into the Visual Studio solution to people are less likely to miss it.
ocornut committed on 29 Nov 2015
@ocornut
Additional comments for new users
ocornut committed on 29 Nov 2015
2015-11-27
@zryan3
fixed text referencing GLFW library in SDL examples
zryan3 committed on 27 Nov 2015
2015-11-22
@ocornut
Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399)
ocornut committed on 22 Nov 2015
@ocornut
Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler (#411)
ocornut committed on 22 Nov 2015
@ocornut
Examples: SDL/OpenGL3: Added -ldl to Linux command-line (#411)
ocornut committed on 22 Nov 2015
2015-11-16
@ocornut
Examples: Updated README
ocornut committed on 16 Nov 2015