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Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix #392)
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| examples/opengl3_example/imgui_impl_glfw_gl3.cpp |
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| examples/opengl_example/imgui_impl_glfw.cpp |
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| examples/sdl_opengl_example/imgui_impl_sdl.cpp |
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