2016-04-24 |
Examples: OpenGL2: Extra comments (#606)
ocornut
committed
on 24 Apr 2016
|
---|---|
2016-04-20 |
Examples: Apple/iOS: lowered xcode project deployment target from 10.7 to 10.11 (#598, #575)
ocornut
committed
on 20 Apr 2016
|
2016-04-12 |
Examples: SDL: Initialize video+timer subsystem only.
ocornut
committed
on 12 Apr 2016
|
2016-04-11 |
Examples: DirectX9: save/restore some more device state.
ocornut
committed
on 11 Apr 2016
|
2016-04-05 |
Update README.md
omar
committed
on 5 Apr 2016
|
Examples: Apple: Readme tweaks (#575 #247)
ocornut
committed
on 5 Apr 2016
|
|
|
|
2016-04-03 |
Examples: Libs: Update glfw binaries to glfw master.
ocornut
committed
on 3 Apr 2016
|
Examples: Vulkan: Coding style tweaks.
ocornut
committed
on 3 Apr 2016
|
|
Merge branch 'master' of https://github.com/Loftilus/imgui into Loftilus-master
ocornut
committed
on 3 Apr 2016
|
|
Examples: DirectX10,DirectX11 : Minor renaming
ocornut
committed
on 3 Apr 2016
|
|
Examples: DirectX10: Save/restore state + minor cleanups (#570)
ocornut
committed
on 3 Apr 2016
|
|
Examples: DirectX11: Shallow massaging to make the code more consistent/readable (following #570)
ocornut
committed
on 3 Apr 2016
|
|
Examples: DX11: Cleanup state backup/restore code (#570)
ocornut
committed
on 3 Apr 2016
|
|
2016-04-02 |
capture and restore all state
Nicolas Guillemot
committed
on 2 Apr 2016
|
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
...
ocornut
committed
on 2 Apr 2016
|
|
2016-03-29 |
Examples: Links
ocornut
committed
on 29 Mar 2016
|
2016-03-26 |
Trim trailing spaces
ocornut
committed
on 26 Mar 2016
|
2016-03-25 |
Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
ocornut
committed
on 25 Mar 2016
|
Examples: SDL: Minor fixes to follow syntax of other examples (#495)
ocornut
committed
on 25 Mar 2016
|
|
Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
Nick Gravelyn
authored
on 20 Jan 2016
ocornut
committed
on 25 Mar 2016
|
|
Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window.
Nick Gravelyn
authored
on 20 Jan 2016
ocornut
committed
on 25 Mar 2016
|
|
2016-03-24 |
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
ocornut
committed
on 24 Mar 2016
|
2016-03-10 |
Vulkan Example: Some code layout changes.
Håvard Mathisen
committed
on 10 Mar 2016
|
Vulkan Example: Fix synchronization.
Håvard Mathisen
committed
on 10 Mar 2016
|
|
2016-03-09 |
Vulkan Example: Fix windows build.
Håvard Mathisen
committed
on 9 Mar 2016
|
Vulkan example.
Håvard Mathisen
committed
on 9 Mar 2016
|
|
2016-03-06 |
Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
ocornut
committed
on 6 Mar 2016
|
2016-02-22 |
Examples: DirectX12: Add directx12_example
Jefferson Montgomery
committed
on 22 Feb 2016
|
2016-02-16 |
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
ocornut
committed
on 16 Feb 2016
|