History for imgui / examples
2016-04-24
@ocornut
Examples: OpenGL2: Extra comments (#606)
ocornut committed on 24 Apr 2016
2016-04-20
@ocornut
Examples: Apple/iOS: lowered xcode project deployment target from 10.7 to 10.11 (#598, #575)
ocornut committed on 20 Apr 2016
2016-04-12
@ocornut
Examples: SDL: Initialize video+timer subsystem only.
ocornut committed on 12 Apr 2016
2016-04-11
@ocornut
Examples: DirectX9: save/restore some more device state.
ocornut committed on 11 Apr 2016
2016-04-05
@omar
Update README.md
omar committed on 5 Apr 2016
@ocornut
Examples: Apple: Readme tweaks (#575 #247)
ocornut committed on 5 Apr 2016
@James Chen
Remove local glfw3 lib for osx. (+1 squashed commit) ...
James Chen committed on 5 Apr 2016
2016-04-03
@ocornut
Examples: Libs: Update glfw binaries to glfw master.
ocornut committed on 3 Apr 2016
@ocornut
Examples: Vulkan: Coding style tweaks.
ocornut committed on 3 Apr 2016
@ocornut
Merge branch 'master' of https://github.com/Loftilus/imgui into Loftilus-master
ocornut committed on 3 Apr 2016
@ocornut
Examples: DirectX10,DirectX11 : Minor renaming
ocornut committed on 3 Apr 2016
@ocornut
Examples: DirectX10: Save/restore state + minor cleanups (#570)
ocornut committed on 3 Apr 2016
@ocornut
Examples: DirectX11: Shallow massaging to make the code more consistent/readable (following #570)
ocornut committed on 3 Apr 2016
@ocornut
Examples: DX11: Cleanup state backup/restore code (#570)
ocornut committed on 3 Apr 2016
2016-04-02
@Nicolas Guillemot
capture and restore all state
Nicolas Guillemot committed on 2 Apr 2016
@ocornut
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473) ...
ocornut committed on 2 Apr 2016
2016-03-29
@ocornut
Examples: Links
ocornut committed on 29 Mar 2016
2016-03-26
@ocornut
Trim trailing spaces
ocornut committed on 26 Mar 2016
2016-03-25
@ocornut
Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
ocornut committed on 25 Mar 2016
@ocornut
Examples: SDL: Minor fixes to follow syntax of other examples (#495)
ocornut committed on 25 Mar 2016
@Nick Gravelyn
Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
Nick Gravelyn authored on 20 Jan 2016 ocornut committed on 25 Mar 2016
@Nick Gravelyn
Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window.
Nick Gravelyn authored on 20 Jan 2016 ocornut committed on 25 Mar 2016
2016-03-24
@ocornut
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
ocornut committed on 24 Mar 2016
2016-03-10
@Håvard Mathisen
Vulkan Example: Some code layout changes.
Håvard Mathisen committed on 10 Mar 2016
@Håvard Mathisen
Vulkan Example: Fix synchronization.
Håvard Mathisen committed on 10 Mar 2016
2016-03-09
@Håvard Mathisen
Vulkan Example: Fix windows build.
Håvard Mathisen committed on 9 Mar 2016
@Håvard Mathisen
Vulkan example.
Håvard Mathisen committed on 9 Mar 2016
2016-03-06
@ocornut
Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
ocornut committed on 6 Mar 2016
2016-02-22
@Jefferson Montgomery
Examples: DirectX12: Add directx12_example
Jefferson Montgomery committed on 22 Feb 2016
2016-02-16
@ocornut
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
ocornut committed on 16 Feb 2016