2018-02-20 |
Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
omar
committed
on 20 Feb 2018
|
---|---|
2018-02-16 |
Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
omar
committed
on 16 Feb 2018
|
Examples: Renamed .sln file.
omar
committed
on 16 Feb 2018
|
|
Examples: Vulkan: Fix for empty draw data (init time) + fixed warning.
omar
committed
on 16 Feb 2018
|
|
Examples: Vulkan: Added .vcproj files.
omar
committed
on 16 Feb 2018
|
|
Examples: SDL: Fixed minor warning.
omar
committed
on 16 Feb 2018
|
|
Examples: SDL: Added .vcproj files.
omar
committed
on 16 Feb 2018
|
|
Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626)
omar
committed
on 16 Feb 2018
|
|
Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626)
omar
committed
on 16 Feb 2018
|
|
Use SDL system cursors in SDL examples. (#1626)
...
Oliver Faircliff
authored
on 16 Feb 2018
omar
committed
on 16 Feb 2018
|
|
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
...
omar
committed
on 16 Feb 2018
|
|
Examples: Added Changelog to make updates easier.
omar
committed
on 16 Feb 2018
|
|
2018-02-15 |
Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618)
omar
committed
on 15 Feb 2018
|
2018-02-10 |
|
2018-02-06 |
Examples: Vulkan: Fix (something changed in GLFW not including vulkan.h, was unwillingly relying on that)
omar
committed
on 6 Feb 2018
|
|
|
Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787)
omar
committed
on 6 Feb 2018
|
|
Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
omar
committed
on 6 Feb 2018
|
|
Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
omar
committed
on 6 Feb 2018
|
|
Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787)
omar
committed
on 6 Feb 2018
|
|
Merge branch 'master' into context
omar
committed
on 6 Feb 2018
|
|
2018-02-05 |
Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
omar
committed
on 5 Feb 2018
|
Merge branch 'master' into navigation
omar
committed
on 5 Feb 2018
|
|
Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996)
omar
committed
on 5 Feb 2018
|
|
Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
omar
committed
on 5 Feb 2018
|
|
Examples: Organized header files to make available features more visible.
omar
committed
on 5 Feb 2018
|
|
|
|
2018-02-04 |
Fix iOS code; fixes entire XCode build for Apple example
Gerry Hernandez
committed
on 4 Feb 2018
|
2018-01-31 |
Merge branch 'master' into context
omar
committed
on 31 Jan 2018
|
Merge branch 'master' into navigation
omar
committed
on 31 Jan 2018
|