History for imgui / examples
2018-03-20
@omar
Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
omar committed on 20 Mar 2018
2018-03-19
@Christian Forfang
Examples: Vulkan: Fix missing subpass dependency ...
Christian Forfang authored on 19 Mar 2018 omar committed on 19 Mar 2018
@omar
Examples: Vulkan: Using VK_PRESENT_MODE_MAILBOX_KHR. Disable IMGUI_UNLIMITED_FRAME_RATE by default. Fixed warnings. (#1042)
omar committed on 19 Mar 2018
2018-03-12
@omar
Examples: Vulkan: Only resize swap chain and framebuffer once. (#1042)
omar committed on 12 Mar 2018
@omar
Examples: Renamed glfw error callback for clarity.
omar committed on 12 Mar 2018
@Peter Particle
Fixed resize window validation errors with removing frame prerender once and present last but one frame functionality. Frame rate is still similar.
Peter Particle authored on 10 Mar 2018 omar committed on 12 Mar 2018
2018-03-07
@omar
Examples: Added Makefile for SDL+OpenGL2 example. (#1668)
omar committed on 7 Mar 2018
2018-03-06
@omar
Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
omar committed on 6 Mar 2018
2018-03-03
@omar
Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
omar committed on 3 Mar 2018
2018-03-01
@omar
Makefile: updated sdl_opengl3_example with all changes from #885.
omar committed on 1 Mar 2018
@Sam Hocevar
Do not store compiled objects outside the project tree.
Sam Hocevar authored on 22 Oct 2016 omar committed on 1 Mar 2018
@Sam Hocevar
Define SOURCES instead of OBJS in Makefiles. ...
Sam Hocevar authored on 22 Oct 2016 omar committed on 1 Mar 2018
@Sam Hocevar
Use make variables $@ and $^ where appropriate.
Sam Hocevar authored on 22 Oct 2016 omar committed on 1 Mar 2018
@Sam Hocevar
Ensure `make clean` is idempotent. ...
Sam Hocevar authored on 22 Oct 2016 omar committed on 1 Mar 2018
2018-02-28
@omar
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar committed on 28 Feb 2018
2018-02-23
@omar
Examples: Fix d749d49 missing the deletion code. (#1217)
omar committed on 23 Feb 2018
@omar
Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
omar committed on 23 Feb 2018
2018-02-22
@omar
Examples: DirectX12: Tweaked assertion to more accurately represent what it wants to say. (#301)
omar committed on 22 Feb 2018
@omar
Update README.txt
omar authored on 22 Feb 2018 GitHub committed on 22 Feb 2018
@omar
Examples: DirectX12: Fixed shutdown issue. (#301)
omar committed on 22 Feb 2018
@omar
Examples: DirectX12: Merge, various styling tweaks, update for 1.60 wip, synchronized Win32 features with other examples. (#301)
omar committed on 22 Feb 2018
@omar
Examples: DirectX12: Removed from current solution which is meant to be VS2010 compatible for now (will change soon).
omar committed on 22 Feb 2018
@omar
Merge branch 'jdm3_master'
omar committed on 22 Feb 2018
@omar
Examples: DirectX10, DirectX11: Simplified main example code.
omar committed on 22 Feb 2018
2018-02-21
@omar
Simplified .gitignore list
omar committed on 21 Feb 2018
@omar
Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
omar committed on 21 Feb 2018
2018-02-20
@omar
Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
omar committed on 20 Feb 2018
@omar
Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
omar committed on 20 Feb 2018
@omar
Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
omar committed on 20 Feb 2018
@omar
Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
omar committed on 20 Feb 2018