Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996)
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examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp |
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examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp |
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