History for imgui / examples / example_glfw_vulkan
2019-06-11
@omar
Readme, comments, dear imgui prefixes
omar committed on 11 Jun 2019
2019-06-06
@omar
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
omar committed on 6 Jun 2019
2019-04-15
@omar
Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings.
omar committed on 15 Apr 2019
2019-04-07
@omar
Examples: Vulkan: Fixed warnings. (#2480)
omar committed on 7 Apr 2019
@omar
Vulkan: Fix not incrementing semaphore index. (#2472, #2071)
omar committed on 7 Apr 2019
2019-04-05
@omar
Vulkan: Bits. Using IM_ALLOC/IM_FREE instead of new[] / delete[].
omar committed on 5 Apr 2019
@omar
Vulkan: Removed requirement for user to pass their own render buffer storage to ImGui_ImplVulkan_RenderDrawData(), this is managed internally.
omar committed on 5 Apr 2019
@omar
Vulkan: Added ImageCount to InitInfo structure (!= MinImageCount) will be needed for viewports. Renamed FramesQueueSize -> ImageCount. (#2472, #2071)
omar committed on 5 Apr 2019
@MindSpunk
Vulkan, Viewports: Fix for resizing viewport windows crashing. (#2472)
MindSpunk authored on 4 Apr 2019 omar committed on 5 Apr 2019
2019-04-04
@omar
Vulkan: Renaming demo/helper structures. Tidying up examples main.cpp.
omar committed on 4 Apr 2019
@omar
Vulkan: Renaming, we want InitInfo to source MinImageCount which is the "source" value (so viewport creation can use this). Made ImGui_ImplVulkan_DestroyFrameRenderBuffers public. (#2071)
omar committed on 4 Apr 2019
@omar
Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). User is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. Removed ImGui_ImplVulkan_SetFramesQueueSize. (#2461, #2348, #2378, #2097, #2071, #1677)
omar committed on 4 Apr 2019
@omar
Vulkan: More renaming. Comments.
omar committed on 4 Apr 2019
@omar
Examples: Vulkan: Merged helpers into ImGui_ImplVulkanH_CreateWindowData. Removed ImGui_ImplVulkan_InvalidateFrameDeviceObjects from API. Comments. (#2071)
omar committed on 4 Apr 2019
@omar
Examples: Vulkan: Renamed QueuedFramesCount to FramesQueueSize. Moved Framebuffer, Backbuffer to FrameData structure. (#2071)
omar committed on 4 Apr 2019
@omar
Examples: Vulkan: Updated Changelog, removed debug code, tweaked code, made GLFW/SDL match each others. Initialize FrameDataForRender fields. Added Assertion. Clearing fields on DestroyFrameData(). (#2071)
omar committed on 4 Apr 2019
@omar
Examples: Vulkan: Fixed tabs->space, removed extraneous braces and empty lines. (#2071)
omar committed on 4 Apr 2019
@MindSpunk
Examples: Vulkan: Added calls to supports runtime changing back buffer count. (#2071)
MindSpunk authored on 8 Sep 2018 omar committed on 4 Apr 2019
2019-04-03
@omar
Tabs to Spaces, comments.
omar committed on 3 Apr 2019
@omar
Examples: Vulkan: Added shader sources/references in the .cpp source.
omar committed on 3 Apr 2019
2019-02-19
@omar
Examples: VS: Made project paths independant of SolutionDir so they can be built aside from the solution.
omar committed on 19 Feb 2019
2019-01-20
@omar
Removed trailing spaces (#2038, #2299)
omar committed on 20 Jan 2019
2018-12-20
@omar
Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
omar committed on 20 Dec 2018
2018-11-08
@omar
Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. (#1759)
omar committed on 8 Nov 2018
@omar
Examples: Misc comments mainly related to GLFW callbacks. (#1759)
omar committed on 8 Nov 2018
2018-11-05
@omar
Examples: GLFW: VS2015 project link with legacy_stdio_definitions.lib in order to link with the precompiled VS2010 GLFW3.lib we provide. (#2010, #2043, #2091)
omar committed on 5 Nov 2018
2018-09-24
@omar
Examples: Vulkan: Fixed some minor discrepency in the SDL+Vulkan example to match the Glfw+Vulkan example. (cc #2097)
omar committed on 24 Sep 2018
2018-09-13
@omar
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
omar committed on 13 Sep 2018
2018-09-09
@MindSpunk
example_glfw_vulkan was missing a reference to imgui_widgets.cpp (#2071, #2036)
MindSpunk authored on 9 Sep 2018 omar committed on 9 Sep 2018
2018-08-25
@omar
Examples: Vulkan: Fixed handling of VkSurfaceCapabilitiesKHR::maxImageCount = 0 case. Tweaked present mode selections.
omar committed on 25 Aug 2018