2018-02-21
@omar
Examples: Added SDL+Vulkan example, the abstraction worked here :) (ref #1367)
omar committed on 21 Feb 2018
@omar
Examples: Vulkan: Formatting and tweaks (to match SDL's main).
omar committed on 21 Feb 2018
2018-02-20
@omar
Merge branch 'master' into examples_refactor
omar committed on 20 Feb 2018
@omar
Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
omar committed on 20 Feb 2018
@omar
Update .travis.yml
omar authored on 20 Feb 2018 GitHub committed on 20 Feb 2018
@omar
Update .travis.yml
omar authored on 20 Feb 2018 GitHub committed on 20 Feb 2018
@omar
Trying to download and build GLFW since APT repository are unreliable
omar authored on 20 Feb 2018 GitHub committed on 20 Feb 2018
@omar
Update .travis.yml PPA source for glfw in the end of getting a newer version of GLFW
omar authored on 20 Feb 2018 GitHub committed on 20 Feb 2018
@omar
Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
omar committed on 20 Feb 2018
@omar
Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
omar committed on 20 Feb 2018
@omar
Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
omar committed on 20 Feb 2018
@omar
Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
omar committed on 20 Feb 2018
@omar
Update Breaking Change section with moved misc/fonts/ (#1631)
omar committed on 20 Feb 2018
@omar
FAQ about backslashes in string literal since the one in main.cpp isn't being noticed enough. (#1397)
omar committed on 20 Feb 2018
2018-02-19
@omar
Examples: GLFW: Added mouse cursors support (#1495)
omar committed on 19 Feb 2018
2018-02-18
@omar
Initialization happens during CreateContext(), which makes it easier for platform layers to interact with the context during their initialization.
omar committed on 18 Feb 2018
@omar
Examples: WIn32: Prefixing every Win32 function calls with :: to denote global namespace in a consistent manner.
omar committed on 18 Feb 2018
@omar
Examples: Vulkan: Added support for io.DisplayPos.
omar committed on 18 Feb 2018
@omar
Examples: Vulkan: Fixed GLFW calls.
omar committed on 18 Feb 2018
@omar
Examples: DirectX10, DirectX11, OpenGL2, OpenGL3: Added support for io.DisplayPos.
omar committed on 18 Feb 2018
@omar
Added dummy io.DisplayPos field.
omar committed on 18 Feb 2018
@omar
Examples: Allegro5, Marmalade: Moved bindings to parent folder. Renamed Allegro stuff from *A5_ to *Allegro5_
omar committed on 18 Feb 2018
@omar
Examples: Added SDL, Vulkan examples to .sln file.
omar committed on 18 Feb 2018
@omar
Examples: DirectX9: Reusing imgui_impl_win32, removed that code from imgui_impl_dx9
omar committed on 18 Feb 2018
@omar
Examples: DirectX10: Reusing imgui_impl_win32, removed that code from imgui_impl_dx10
omar committed on 18 Feb 2018
@omar
Examples: DirectX11: Extracted imgui_impl_dx11.* instead imgui_impl_dx11 and imgui_impl_win32
omar committed on 18 Feb 2018
@omar
Examples: Vulkan: Extracted into imgui_impl_vulkan.*, reused imgui_impl_glfw* files.
omar committed on 18 Feb 2018
@omar
Examples: SDL: Extracted into imgui_impl_sdl.*, reused imgui_impl_opengl* files.
omar committed on 18 Feb 2018
@omar
Examples: OpenGL2, OpenGL3: Added glPixelStorei() calls borrowed from SDL examples.
omar committed on 18 Feb 2018
@omar
Examples: GLFW+GL2: Moved glfw, gl2 files to root folder, split imgui_impl_glfw_gl2 into _opengl2 and reused imgui_impl_glfw
omar committed on 18 Feb 2018