Examples: SDL: Extracted into imgui_impl_sdl.*, reused imgui_impl_opengl* files.
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examples/imgui_impl_sdl2.cpp 0 → 100644 |
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examples/imgui_impl_sdl2.h 0 → 100644 |
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examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp 100644 → 0 |
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examples/sdl_opengl2_example/imgui_impl_sdl_gl2.h 100644 → 0 |
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examples/sdl_opengl2_example/main.cpp |
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examples/sdl_opengl2_example/sdl_opengl2_example.vcxproj |
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examples/sdl_opengl2_example/sdl_opengl2_example.vcxproj.filters |
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examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp 100644 → 0 |
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examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h 100644 → 0 |
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examples/sdl_opengl3_example/main.cpp |
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examples/sdl_opengl3_example/sdl_opengl3_example.vcxproj |
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examples/sdl_opengl3_example/sdl_opengl3_example.vcxproj.filters |
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