History for imgui / examples / example_sdl_opengl3
2019-06-18
@omar
Merge branch 'master' into docking ...
omar committed on 18 Jun 2019
@omar
Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632)
omar committed on 18 Jun 2019
2019-06-06
@omar
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
omar committed on 6 Jun 2019
2019-04-25
@omar
Merge branch 'master' into docking ...
omar committed on 25 Apr 2019
2019-04-23
@omar
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
omar committed on 23 Apr 2019
@David Amador
Added support to use controllers via SDL_GameController. (#2509) ...
David Amador authored on 22 Apr 2019 omar committed on 23 Apr 2019
2019-04-22
@omar
Examples: SDL: Removed unused code. (#2484)
omar committed on 22 Apr 2019
2019-04-15
@omar
Merge branch 'master' into docking ...
omar committed on 15 Apr 2019
@omar
Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings.
omar committed on 15 Apr 2019
2019-04-08
@omar
Merge branch 'master' into docking
omar committed on 8 Apr 2019
2019-04-07
@omar
Examples: Makefile: Tweaks so they are more consistent with each others. Added -g./opt/local includes for MacPorts on Mac OS X. (#297)
omar committed on 7 Apr 2019
2019-04-03
@omar
Merge branch 'master' into docking ...
omar committed on 3 Apr 2019
@omar
InputText, Examples/SDL: Emulate \t input if back-end doesn't provide it. (#1336, #2467) ...
omar committed on 3 Apr 2019
2019-03-11
@omar
Viewports: Renamed ConfigViewportsNoParent to ConfigViewportsNoDefaultParent. Fix outdated comments in examples.
omar committed on 11 Mar 2019
2019-02-22
@omar
Merge branch 'master' into docking ...
omar committed on 22 Feb 2019
2019-02-19
@omar
Examples: VS: Made project paths independant of SolutionDir so they can be built aside from the solution.
omar committed on 19 Feb 2019
2019-02-11
@omar
Merge branch 'master' into docking ...
omar committed on 11 Feb 2019
@omar
Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. (#2306, #1676) [@rasky]
omar committed on 11 Feb 2019
2019-01-20
@omar
Merge branch 'viewport' into docking ...
omar committed on 20 Jan 2019
@omar
Merge branch 'master' into viewport ...
omar committed on 20 Jan 2019
@omar
Removed trailing spaces (#2038, #2299)
omar committed on 20 Jan 2019
2019-01-02
@omar
Merge branch 'viewport' into docking ...
omar committed on 2 Jan 2019
2018-12-21
@omar
Viewport: Misc comments following user feedbacks..
omar committed on 21 Dec 2018
2018-12-20
@omar
Merge branch 'viewport' into docking ...
omar committed on 20 Dec 2018
@omar
Merge branch 'master' into viewport + added style tweak block when viewports are enabled ...
omar committed on 20 Dec 2018
@omar
Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
omar committed on 20 Dec 2018
@omar
Examples: Viewport: Moved the "make current GL context" to reduce the amount of call and hopefully be more explicit about viewport enabled vs disabled requirements. (#1542)
omar committed on 20 Dec 2018
2018-11-26
@omar
Merge branch 'viewport' into docking ...
omar committed on 26 Nov 2018
@omar
Viewport: Comment to suggest making WindowBg opaque when viewports are enabled.
omar committed on 26 Nov 2018
2018-11-15
@omar
Merge branch 'viewport' into docking ...
omar committed on 15 Nov 2018