2019-06-18 |
Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632)
omar
committed
on 18 Jun 2019
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2019-06-06 |
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
omar
committed
on 6 Jun 2019
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2019-02-11 |
Examples: OpenGL2: Added #define GL_SILENCE_DEPRECATION to cope with newer XCode warnings.
omar
committed
on 11 Feb 2019
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2019-01-20 |
Examples: OpenGL2: Added (yet another) comment/instruction against using opengl2 with modern OpenGL. (#2297)
omar
committed
on 20 Jan 2019
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Removed trailing spaces (#2038, #2299)
omar
committed
on 20 Jan 2019
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2018-12-20 |
Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
omar
committed
on 20 Dec 2018
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2018-11-08 |
Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. (#1759)
omar
committed
on 8 Nov 2018
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Examples: Misc comments mainly related to GLFW callbacks. (#1759)
omar
committed
on 8 Nov 2018
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2018-11-05 |
Examples: GLFW: VS2015 project link with legacy_stdio_definitions.lib in order to link with the precompiled VS2010 GLFW3.lib we provide. (#2010, #2043, #2091)
omar
committed
on 5 Nov 2018
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2018-09-13 |
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
omar
committed
on 13 Sep 2018
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2018-07-23 |
Examples: Using fully qualified "Dear ImGui" name in window titles.
omar
committed
on 23 Jul 2018
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2018-07-16 |
Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo.
omar
committed
on 16 Jul 2018
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2018-07-10 |
Examples: OpenGL3: Added shaders more versions of GLSL + made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. (#1938, #1900, #1513, #1466, etc.)
omar
committed
on 10 Jul 2018
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2018-06-10 |
Fixed Travis path + various paths in comments/documentations
omar
committed
on 10 Jun 2018
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Examples: Renamed example folders. (#1870)
omar
committed
on 10 Jun 2018
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