2019-06-18 |
Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542)
omar
committed
on 18 Jun 2019
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Viewport: Added PlatformHandleRaw. Update SDL+DX11 example. (#1542, #2635)
Vincent Hamm
authored
on 17 Jun 2019
omar
committed
on 18 Jun 2019
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2019-06-06 |
Synced/merged minor cruft from master branch to minimize drift. Only meaningful change AFAIK is removing ImGuiComboFlags_PopupAlignLeft flag from the tab list combo emitted by TabBar.
omar
committed
on 6 Jun 2019
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2019-05-29 |
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Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag.
omar
committed
on 29 May 2019
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Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591)
omar
committed
on 29 May 2019
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2019-05-06 |
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Examples: DirectX9/10/11: Taking reference to device + subsequent merge of this in docking will fix DX9 issue #2524
omar
committed
on 6 May 2019
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2019-05-04 |
Removed git merge leftovers
ibachar
authored
on 4 May 2019
omar
committed
on 4 May 2019
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2019-05-02 |
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2019-04-30 |
Examples: Added missing per-renderer local changelogs. (#2037, #1639, #2452)
omar
committed
on 30 Apr 2019
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ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. (#2037, #1639, #2452)
omar
committed
on 30 Apr 2019
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2019-04-16 |
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2019-04-15 |
Examples: DirectX10/11/12, Allegro, Marmalade: Render functions early out when display size is zero (minimized). (#2496)
omar
committed
on 15 Apr 2019
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2019-04-03 |
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2019-03-29 |
Examples: DirectX12: Various tidying up.
omar
committed
on 29 Mar 2019
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2019-02-11 |
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ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale).
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omar
committed
on 11 Feb 2019
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2019-01-20 |
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Removed trailing spaces (#2038, #2299)
omar
committed
on 20 Jan 2019
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2018-12-03 |
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Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file to ease integration.
omar
committed
on 3 Dec 2018
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2018-11-30 |
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
omar
committed
on 30 Nov 2018
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About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
omar
committed
on 30 Nov 2018
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2018-09-14 |
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2018-09-13 |
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
omar
committed
on 13 Sep 2018
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2018-08-13 |
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2018-08-09 |
Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015)
omar
committed
on 9 Aug 2018
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