2019-07-21 |
Backends: DX10/DX11: Backup, clear and restore Geometry Shader is any is bound when calling renderer.
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omar
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on 21 Jul 2019
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OSX: Disabled default native Mac clipboard copy/paste implementation in core library (added in 1.71), because it needs application to be linked with '-framework ApplicationServices'. It can be explicitly enabled back by using '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h. Re-added equivalent using NSPasteboard api in the imgui_impl_osx.mm experimental back-end. (#2546)
omar
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on 21 Jul 2019
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Amend 0f86116, renamed to ImGuiKey_KeyPadEnter Changelog.. (#2677, #2005)
omar
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on 21 Jul 2019
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Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key.
Aaron Cooper
authored
on 18 Jul 2019
omar
committed
on 21 Jul 2019
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2019-06-18 |
Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632)
omar
committed
on 18 Jun 2019
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Implement SDL/dx11 sample
Vincent Hamm
authored
on 16 Jun 2019
omar
committed
on 18 Jun 2019
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Fiedx OpenGL ES 3.0 include for iOS and tvOS (#2631)
Vincent Hamm
authored
on 18 Jun 2019
omar
committed
on 18 Jun 2019
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2019-06-14 |
Version 1.72 WIP
omar
committed
on 14 Jun 2019
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2019-06-12 |
Version 1.71 + comments
omar
committed
on 12 Jun 2019
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2019-06-11 |
Readme, comments, dear imgui prefixes
omar
committed
on 11 Jun 2019
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2019-06-06 |
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
omar
committed
on 6 Jun 2019
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2019-06-05 |
Revert "Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489)"
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omar
committed
on 5 Jun 2019
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Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489)
omar
committed
on 5 Jun 2019
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2019-05-30 |
Fixed imgui_impl_opengl3 broken in previous few commits. (#2591, #2593, #2594)
omar
committed
on 30 May 2019
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2019-05-29 |
Examples/Backends: Metal: Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591, #2592)
Max Thrun
authored
on 29 May 2019
omar
committed
on 29 May 2019
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Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag.
omar
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on 29 May 2019
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Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591)
omar
committed
on 29 May 2019
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2019-05-28 |
Changelog, minor tweaks. (#2585)
omar
committed
on 28 May 2019
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Examples: imgui_impl_osx: Added mouse cursor support. (#2585, #1873)
actboy168
authored
on 28 May 2019
omar
committed
on 28 May 2019
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2019-05-27 |
Examples: imgui_impl_opengl3: Fix empty printout on shader load. (#2584)
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Mario Botsch
authored
on 27 May 2019
omar
committed
on 27 May 2019
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2019-05-18 |
Update changelog, comments, made empty/no-text clipboard return NULL as with other implementation. Minor style tweaks. (#2546)
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omar
committed
on 18 May 2019
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Add native mac copy/paste support to match win32 (#2546)
Andrew Willmott
authored
on 18 May 2019
omar
committed
on 18 May 2019
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2019-05-11 |
IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
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omar
committed
on 11 May 2019
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2019-05-07 |
Version 1.71 WIP + fixed minor typo
omar
committed
on 7 May 2019
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2019-05-06 |
Version 1.70
omar
committed
on 6 May 2019
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Examples: DirectX9/10/11: Taking reference to device + subsequent merge of this in docking will fix DX9 issue #2524
omar
committed
on 6 May 2019
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Examples Readme and Changelog tweaks, added #2527, re-ordered examples/README alphabetically.
omar
committed
on 6 May 2019
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Examples: Metal: Add GLFW+Metal example
Max Thrun
authored
on 1 May 2019
omar
committed
on 6 May 2019
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2019-04-30 |
Examples: Added missing per-renderer local changelogs. (#2037, #1639, #2452)
omar
committed
on 30 Apr 2019
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ImDrawCallback_ResetRenderState: Added Metal.
Max Thrun
authored
on 29 Mar 2019
omar
committed
on 30 Apr 2019
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