2018-08-17
@omar
Internals: Added ImTextCountUtf8BytesFromChar() helper.
omar committed on 17 Aug 2018
@omar
SplitterBehavior: Fix for when the sizes are already under the minimum desired size.
omar committed on 17 Aug 2018
2018-08-16
@omar
Fixed assertion when transitioning from an active ID to another within a group, affecting ColorPicker (broken in 1.62). Made ActiveIdIsAlive track the actual ID to avoid incorrect polling in BeginGroup/EndGroup when the ID changes within the group. (#2023, #820, #956, #1875).
omar committed on 16 Aug 2018
2018-08-15
@omar
Metrics: Added io.MetricsActiveAllocations, moving away from the cross-context global counters than we previously used. (#1565, #1599, #586)
omar committed on 15 Aug 2018
@omar
Viewport: DestroyPlatformWindows() checks for the bool CreatedPlatformWindow flag correctly. Note that we set CreatedPlatformWindow=true for the main viewport to allow the back-end to store data in the public Viewport structure (for consistency). (#1542)
omar committed on 15 Aug 2018
2018-08-14
@omar
Viewport: Initial viewport DpiScale only queried on viewport creation. Because AddUpdateViewport() is called repeatedly on MovingWindow or with ImGuiConfigFlags_ViewportsNoMerge, the DpiScale update would break ImGuiConfigFlags_DpiEnableScaleViewports. (#1542)
omar committed on 14 Aug 2018
@omar
Selectable: Added ImGuiSelectableFlags_Disabled flag in the public API. (#211)
omar committed on 14 Aug 2018
@omar
Viewport: ImGuiWindowFlags_NoFocusOnAppearing affects viewport accordingly. (#1542)
omar committed on 14 Aug 2018
2018-08-13
@omar
Merge branch 'master' into viewport ...
omar committed on 13 Aug 2018
@omar
Nav: NavWindowingList doesn't save to .ini file. TODO entries.
omar committed on 13 Aug 2018
2018-08-09
@omar
TODO + added missing _None enum for some internals flags.
omar committed on 9 Aug 2018
@omar
Internals: Extracted RenderMouseCursor() out of EndFrame(). Moved to imgui_draw.cpp along with RenderArrowPointingAt(). Comments. (#2013)
omar committed on 9 Aug 2018
@omar
Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015)
omar committed on 9 Aug 2018
@Ryan Crandall
imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID (#2015, #301)
Ryan Crandall authored on 9 Aug 2018 omar committed on 9 Aug 2018
@omar
imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. (#2002, #1873)
omar committed on 9 Aug 2018
@Ryan Crandall
imgui_impl_win32: Don't redefine WIN32_LEAN_AND_MEAN if already defined (#2014)
Ryan Crandall authored on 9 Aug 2018 omar committed on 9 Aug 2018
2018-08-08
@luk1337
Examples: Fix 'How to build' instructions for SDL2 examples (#2012)
luk1337 authored on 8 Aug 2018 omar committed on 8 Aug 2018
@omar
imgui_impl_opengl3.cpp Using GLES3 on IOS instead of gl3w. (#2002, #1873) ...
omar committed on 8 Aug 2018
@omar
Nav: Made CTRL+TAB skip menus + skip the current navigation window if is has the ImGuiWindow_NoNavFocus set. (#787) ...
omar committed on 8 Aug 2018
2018-08-06
@omar
Use literals in place of LLONG_MIN, LLONG_MAX ULLONG_MAX if they are not available. Amend 498c0dc. We prefer using the defines if available in limits.h because they somehow tend to work without warnings when enabling strict C++03 compilation. The 3 literals are fallbacks.. (#1926).
omar committed on 6 Aug 2018
2018-08-05
@omar
Internals: Minor renaming for consistency.
omar committed on 5 Aug 2018
@omar
Update to Contributing, and Issue/PR templates.
omar committed on 5 Aug 2018
2018-08-03
@omar
Metrics: Changed io.MetricsActiveWindows to reflect the number of active windows (!= from visible windows), which is useful for lazy/idle render mechanisms as new windows are typically not visible for one frame. ...
omar committed on 3 Aug 2018
@omar
Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. (#1996)
omar committed on 3 Aug 2018
@omar
Using limits.h LLONG_MIN etc. to increase old-compiler compatibility (as ll and ull prefixes were not standard). Not tested much on old compilers, relying on Clang/GCC warnings.
omar committed on 3 Aug 2018
2018-08-02
@omar
Update CONTRIBUTING.md
omar authored on 2 Aug 2018 GitHub committed on 2 Aug 2018
2018-08-01
@omar
Merge branch 'master' into viewport ...
omar committed on 1 Aug 2018
@omar
Changelog for #1989
omar committed on 1 Aug 2018
@Matthias Moulin
imgui_impl_dx11: Using ID3D11Factory instead of ID3D11Factory1 (#1989)
Matthias Moulin authored on 1 Aug 2018 omar committed on 1 Aug 2018
@omar
Comments
omar committed on 1 Aug 2018