2019-01-02 |
Viewport: Added ImGuiWindowClass / SetNextWindowClass() (concept imported from Docking ImGuiDockFamily), which currently allows to overwrite viewport flags on a per-window basis. Exposed FindViewportByID(). Win32: Support for ParentViewportId. (#1542)
omar
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on 2 Jan 2019
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Viewport: Win32: Workaround to the fact that ::WindowFromPoint() seems to return Windows using ImGuiViewportFlags_NoInputs / HTTRANSPARENT when dragging nearby the platform title bar. This is to allow using platform decoration. I don't understand this well atm. (#1542)
omar
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on 2 Jan 2019
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Viewport: Added Platform_UpdateWindow hook for general purpose: Rework Win32 code to reflect viewport flags changes into Win32 while the window is active.
omar
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on 2 Jan 2019
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Examples: Comments about GLFW/SDL versions
omar
committed
on 2 Jan 2019
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2018-12-23 |
Tweaked asserts
omar
committed
on 23 Dec 2018
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2018-12-21 |
Viewport: Misc comments following user feedbacks..
omar
committed
on 21 Dec 2018
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Build fix for master.
omar
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on 21 Dec 2018
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Examples: SDL: Avoid testing for SDL_GetKeyboardFocus() on Android and iOS (like Emscripten). (#421)
omar
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on 21 Dec 2018
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Examples: SDL: Fixed compilation for SDL 2..0.3 and less (running on our test servers) and clarified a bit of the messy situation. Followup to 8dd83c5. (#1542, #2117)
omar
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on 21 Dec 2018
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2018-12-20 |
Merge branch 'master' into viewport + added style tweak block when viewports are enabled
...
omar
committed
on 20 Dec 2018
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Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
omar
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on 20 Dec 2018
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Examples: Viewport: Moved the "make current GL context" to reduce the amount of call and hopefully be more explicit about viewport enabled vs disabled requirements. (#1542)
omar
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on 20 Dec 2018
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Examples: SDL: SDL_GetMouseState() seems problematic, movements feels laggy in the non-viewport code path. (#1542, #2117)
omar
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on 20 Dec 2018
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2018-12-14 |
Viewport, DPI: Now using DpiScale from the ImGuiPlatformMonitor array instead of calling Platform_GetWindowDpiScale() before the platform window creation. Might even tentatively see if things work out without Platform_GetWindowDpiScale. (#1676)
omar
committed
on 14 Dec 2018
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2018-12-06 |
Viewport: Win32, GLFW, SDL: Clarified back-ends by using global mouse position direction. GLFW: disabled io.MouseHoveredViewport setting under Mac/Linux. (#1542, #2117) + various comments.
omar
committed
on 6 Dec 2018
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2018-12-03 |
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Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file to ease integration.
omar
committed
on 3 Dec 2018
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Somehow VS keeps modifying this GUID so I am going to playing along with it.
omar
committed
on 3 Dec 2018
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Version 1.66b (will revisit how to change IMGUI_VERSION_NUM across versions, this commit reduces the numerical IMGUI_VERSION_NUM compared to the commit on Nov 22).
omar
committed
on 3 Dec 2018
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2018-11-30 |
Fixed typo.
omar
committed
on 30 Nov 2018
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About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
omar
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on 30 Nov 2018
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About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
omar
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on 30 Nov 2018
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2018-11-28 |
Viewport: imgui_impl_sdl2: Added support for PlatformIO Platform_SetWindowAlpha.
omar
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on 28 Nov 2018
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Examples: DX12: Fixed compilation of imgui_impl_dx12.cpp in viewport branch. Multi-viewport is still not functional.
omar
committed
on 28 Nov 2018
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2018-11-26 |
Viewport: Comment to suggest making WindowBg opaque when viewports are enabled.
omar
committed
on 26 Nov 2018
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